Who are these guys?
(Friendly NPCs, vol. III)

The NPCs listed on this page are all friendly, sympathetic, or indifferent to your cause. In other words, they won't attack you on sight, and some of them may even help you at some point in the game. To view a creature, just click on it's name below. Note that the images will load upon clicking. This is done to decrease the load time of the page.

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Mercykiller Tiefling, Female Tricha
Modron Tiefling, Male Upper Class Townie, Female
Pharod Townsperson, Female Upper Class Townie, Male
Pillar of Skulls Townsperson, Male Wizard

To view a Creature and its description, click on its name. Note that the images are loaded only on request, when you click on the corresponding link (a DHTML-compatible browser, such as Internet Explorer or Netscape, version 4 or higher, is required). You might need to wait for the images to show up, depending on their size and the speed of your connection. This is done to reduce the total download time when you open the page.

MERCYKILLER
One of the most frightening factions of Sigil, the Mercykillers - the Red Death - are relentless in their pursuit of justice. They believe that without justice, there can be no truth. They have appointed themselves the guardians and executioners of true justice in across the multiverse. Their only redeeming grace is that they apply their justice to all things, including themselves, and do not enforce unjust laws. Their fanatic devotion is unnerving, but it can be used against them.
Characteristics
Race Mercykiller Alignment Lawful Neutral Hit Points 35/35 # of Attacks 1
Gender Male Faction Unknown Armor Class 5 XP Value 120
Class & Level Fighter, Level 5 THACO 15    
Saving Throws
Paralyzation, Poison, and Death 11 Rod, Staff, and Wands 13 Breath Weapons 13
Petrification and Polymorph 12 Spells 14    
Statistics
Str 13 Dex 15 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
TOWNSPERSON, FEMALE
The most miserable of all the miserable folk of Sigil, they have sunk as far as they can. Death would be a solace to most of them. They do what they must to survive, no matter how base that existence might be.
Characteristics
Race Humanoid Alignment Neutral Hit Points 4/4 # of Attacks 1
Gender Female Faction Unknown Armor Class 8 XP Value 15
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 14 Breath Weapons 16
Petrification and Polymorph 12 Spells 15    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
MODRON
The embodiments of perfect order, modrons hail from the Gear-Plane of Ultimate Law - Mechanus. They adhere to a strict caste system, a system so perfect that they cannot comprehend the castes not immediately adjacent to theirs. Their unified mind is so perfect that they have no sense of self of individuality. They have no ambition, no emotion, and exist only to carry out the order of their superiors.

Of course, in any system there are bound to be imperfections. It's possible for a modron to grow an identity and go rogue. You have no idea how this might happen.

Characteristics
Race Modron Alignment Neutral Hit Points 28/28 # of Attacks 1
Gender Neither Faction Unaligned Armor Class 4 XP Value 650
Class & Level Fighter, Level 1 THACO 17    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 15 Breath Weapons 16
Petrification and Polymorph 14 Spells 16    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
TOWNSPERSON, MALE
The most miserable of all the miserable folk of Sigil, they have sunk as far as they can. Death would be a solace to most of them. They do what they must to survive, no matter how base that existence might be.
Characteristics
Race Humanoid Alignment Neutral Hit Points 5/5 # of Attacks 1
Gender Male Faction Unknown Armor Class 9 XP Value 35
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
PHAROD
Pharod Wormhair is the Collector King of the Hive, a man crippled in body and spirit. His mind, however, seems to be as sharp as ever. He rules the Buried Village with an iron fist, keeping even that disorderly rabble in line. He is a sneak, a thief, and he seems to know far too much about you, though he does not reveal it without ... coaxing.
Characteristics
Race Human Alignment Lawful Neutral Hit Points 3/3 # of Attacks 1
Gender Male Faction Unaligned Armor Class 10 XP Value 15
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 14 Breath Weapons 16
Petrification and Polymorph 12 Spells 15    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Pharod's Crutch, Rags, Bandages, Dirty Rat Charm
TRICHA
These bird-like creatures are docile things that flock together in the Outlands. They appear to be friendly, but what happens when they get riled is another question entirely. You wonder how they'd taste.
Characteristics
Race Tricha Alignment Neutral Hit Points 7/7 # of Attacks 1
Gender Neither Faction Unaligned Armor Class 8 XP Value 15
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 16 Rod, Staff, and Wands 18 Breath Weapons 20
Petrification and Polymorph 17 Spells 19    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
PILLAR OF SKULLS
This disgusting mass of heads towers lonesome in the fiery wastes of Avernus, the first layer of Baator. Apparently, it is the composed of the heads of liars and ill-meaning sages, a punishment for those who squandered the gift of knowledge. You have been told that the Pillar holds the answers to your mortality, the precious secret that has been driving you for these long years.
Characteristics
Race n/a Alignment None Hit Points 300/300 # of Attacks 1
Gender Other Faction Unaligned Armor Class -20 XP Value 0
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 20 Rod, Staff, and Wands 20 Breath Weapons 20
Petrification and Polymorph 20 Spells 20    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
UPPER CLASS TOWNIE, FEMALE
Power and wealth create privilege, a private law, for those who know how to use them properly. When used correctly, they can create more wealth and power, and keep a perpetuating cycle that shuts out the less fortunate and sometimes victimizes them.

In Sigil, what this means is that you'll run into a supercilious breed of human whose experience tends to be limited by what is 'right' and 'proper'. This woman is a fine example of that.

Characteristics
Race Humanoid Alignment Neutral Hit Points 5/5 # of Attacks 1
Gender Female Faction Unaligned Armor Class 9 XP Value 10
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure Two
TIEFLING, FEMALE
The Lower Planes spits evil across the cosmos, infecting everything it touches. Sometimes it swallows people. When they come back, they come back with the Lower Planes stamped across their faces and their souls, and sometimes they come back bearing children. A child who has been touched by the Lower Planes is called a tiefling, and it's scarred from birth. Being born with a soul that's unquestionably tainted with evil will do that. The reaction a tiefling earns while growing up scars it still further. Tieflings tend to be loners, steering clear of trust and friends, living their own lives. When they do trust, they do it sparingly and only over a long period of time - and it's rare that they'll ever show it.
Characteristics
Race Tiefling Alignment Neutral Hit Points 8/8 # of Attacks 1
Gender Female Faction Unaligned Armor Class 8 XP Value 65
Class & Level No Class THACO 19    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 14 Breath Weapons 16
Petrification and Polymorph 12 Spells 15    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
UPPER CLASS TOWNIE, MALE
Power and wealth create privilege, a private law, for those who know how to use them properly. When used correctly, they can create more wealth and power, and keep a perpetuating cycle that shuts out the less fortunate and sometimes victimizes them.

In Sigil, what this means is that you'll run into a supercilious breed of human whose experience tends to be limited by what is 'right' and 'proper'. This man is a fine example of that.

Characteristics
Race Humanoid Alignment Neutral Hit Points 3/3 # of Attacks 1
Gender Male Faction Unaligned Armor Class 10 XP Value 15
Class & Level No Class THACO 20    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure Two
TIEFLING, MALE
The Lower Planes spits evil across the cosmos, infecting everything it touches. Sometimes it swallows people. When they come back, they come back with the Lower Planes stamped across their faces and their souls, and sometimes they come back bearing children. A child who has been touched by the Lower Planes is called a tiefling, and it's scarred from birth. Being born with a soul that's unquestionably tainted with evil will do that. The reaction a tiefling earns while growing up scars it still further. Tieflings tend to be loners, steering clear of trust and friends, living their own lives. When they do trust, they do it sparingly and only over a long period of time - and it's rare that they'll ever show it.
Characteristics
Race Tiefling Alignment Neutral Hit Points 26/26 # of Attacks 7
Gender Male Faction Unaligned Armor Class 5 XP Value 175
Class & Level No Class THACO 16    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
WIZARD
Some people devote themselves to a life of the blade, thinking with their thews. Others pursue a more larcenous career, letting their fingers do their talking. Still more pursue no special vocation, plodding dully through the tedium of their daily lives. That's not the wizard. The wizard seeks to understand and funnel the energies of the multiverse through his body, learning the secrets of existence and twisting them to achieve his own ends. They are dangerous foes, for they understand much and seek to comprehend still more. Some of them are mere hedge-wizards. Some achieve true greatness. All of them are potential threats.
Characteristics
Race Humanoid Alignment Neutral Hit Points 22/22 # of Attacks 1
Gender Male Faction Unaligned Armor Class 8 XP Value 100
Class & Level Mage - Abjurationist, Level 3 THACO 20    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 11 Breath Weapons 15
Petrification and Polymorph 13 Spells 12    
Statistics
Str 12 Dex 13 Con 12 Int 16 Wis 13 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Scroll of Adder's Kiss, High Quality Stiletto, Random Treasure One
Spells this Creature might cast (and how many)
Chromatic Orb (1), Armor (1)

 
 
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