I've got some friends in low places...

There are NPCs in Planescape that can join you (but only five at a time). Make good use of them, as some will help you advance.

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Annah Morte Ignus
Dak'kon Nameless One Vhailor
Fall-from-Grace Nordom  

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ANNAH
Annah is a tiefling, a brash girl on the brink of womanhood. Her tail lashes when she's angry. She's a canny guttersnipe, and the Hive seems to be a second skin for her.
Characteristics
Race Tiefling Alignment Chaotic Neutral Hit Points 30/38 # of Attacks 1
Gender Female Faction Indep Armor Class 8 XP Value 500
Class & Level Fighter/Thief, Level 4/4 THACO 17    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 14 Breath Weapons 16
Petrification and Polymorph 12 Spells 15    
Statistics
Str 14 Dex 18 Con 16 Int 12 Wis 10 Cha 13
Resistance
Fire 0 Cold 50 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Bandages, Chained-Teeth Earrings

Good conversations to have

Ask her what she was doing looking for bodies in the Pregnant Alley, then press her for the truth (she was drawn there) for 2500 exp.
Ask her what she found on your body when she joins you for a Ring of the Traveller.
Ask her about Pharod until she tells you why he was searching for the Bronze Sphere for 2500 exp.

After you meet Ravel, follow the conversation threads until you get to kiss Annah. This will give her a +5% resistance to fire, a +5% resistance to magical fire and a +2 Morale increase

MORTE
Morte is a talking skull. His sole weapon seems to be his mouth, whether by taunting or biting. He seems to be along for the ride, whether you want him around or not.

You are somewhat curious as to how he is able to float around.

Characteristics
Race Human (of sorts) Alignment Chaotic Good Hit Points 16/20 # of Attacks 1
Gender Male Faction Unaligned Armor Class 4 XP Value 125
Class & Level Fighter, Level 2 THACO 19    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 12 Dex 16 Con 16 Int 13 Wis 9 Cha 6
Resistance
Fire 0 Cold 100 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 100    
Slashing 75 Piercing 75 Crushing 75 Missile 75
Spells this Creature might cast (and how many)
Litany of Curses (1)

Good conversations to have

The first time you confront him about lying about the tattoos on your back you get 1000exp.

After you rescue him from Lothar you can ask him about his new special ability (skull mob), but he will have it regardless of the conversation.

If you have talked with Grace about Morte and know about his baatorian smell, you can confront him about it for 12K exp. If you continue until he tells you of the Pillar of Skulls and then absolve him, you will get 12000 exp, Morte's morale will increase by 3, his strength by 4, his dexterity by 2, and his constitution by 2.

IGNUS
There is a burning man hovering in the air over a grille in the Smoldering Corpse Bar. His skin bubbles and chars, and flames pour from his tormented eyes, yet his expression is far away, almost as if he were reveling in the flames.
Characteristics
Race Human Alignment Chaotic Neutral Hit Points 28/42 # of Attacks 1
Gender Male Faction Unaligned Armor Class 5 XP Value 1000
Class & Level Mage - Abjurationist, Level 7 THACO 18    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 9 Breath Weapons 13
Petrification and Polymorph 11 Spells 10    
Statistics
Str 13 Dex 16 Con 20 Int 19 Wis 8 Cha 3
Resistance
Fire 125 Cold -50 Electricity 100 Acid 100
Magic 0 Magical Fire 125 Magical Cold -50    
Slashing 25 Piercing 25 Crushing 25 Missile 25
Spells this Creature might cast (and how many)
Tongues of Flame (2), Seeking Flames (2), Infernal Orb (2), Ignus' Terror (1), Infernal Shield (1), Fiery Rain (1), Elemental Strike (1)

Good conversations to have

If you have gotten Ignus' story from Reekwind, ask him about it for 10K.
Talk to him about yourself until you r
emember teaching him for an additional 10K exp.

If you are a mage, you can get Ignus to teach you, with the following consequences and benefits:

  • The first time you will get +3% Fire Resistance, +3% Magic Fire Resistance, -1 Hit Points, 6000K exp, and Ignus' Charm (teaches Seeking Flames)
  • The second time you will get +5% Fire Resistance, +5% Magic Fire Resistance, -3 Hit Points, 12000K exp, and Ignus' hAND (teaches Infernal Orb)
  • If you have your eyeball you can ask him a third/fourth time for +3% Fire Resistance, +3% Magic Fire Resistance, -2 Hit Points, 12000K exp, and Ignus' Eye (teaches Ignus' Terror)
  • Finally, if you have your intestines you can ask him a third/fourth time for 24000K exp, and Ignus' Innards (teaches Infernal Shield
DAK'KON
Dak'kon is a githzerai, one of the tight-lipped people of Limbo. His skin is yellow and lined; he appears to be old, and pain haunts his small black eyes. He carries a blade of strange metal.
Characteristics
Race Githzerai Alignment Lawful Neutral Hit Points 27/33 # of Attacks 1
Gender Male Faction Unaligned Armor Class 6 XP Value 450
Class & Level Fighter/Mage, Level 3/3 THACO 18    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 11 Breath Weapons 15
Petrification and Polymorph 13 Spells 12    
Statistics
Str 17 Dex 16 Con 16 Int 13 Wis 13 Cha 13
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Whispering Flask
Spells this Creature might cast (and how many)

Submerge the Will (1), Reign of Anger (1), Power of One (1)

Good conversations to have

First of all, just getting Dak'kon to join you is worth 1000 exp.

Identifying Dak'kon as a slave is worth 3000 exp. You can do this by listening to him talk to another githzerai if your wisdom is high enough and asking him about the conversation. Or, if you find your previous incarnation's arm and talk to Fell about it you can ask Dak'kon if he was the slave. Finally, Ravel will point it out to you if you still don't know.

If you find your arm in the crypt and take it to Fell, you can find out about the archer for 3000 exp. by having Dak'kon translate for you, and asking him about the other four. He won't talk about it until you leave the tattoo parlor though.

Mages get the most goodies with Dak'kon:

  • If your wisdom is higher than 11 you can study the first circle of Zerthiminon for 300 exp.
  • If your wisdom is higher than 11 you can study the second circle of Zerthiminon for 600 exp and the Second Circle of Zerthminom, which teaches you Scripture of Steel
  • If your wisdom is higher than 13 you can study the third circle of Zerthiminon for 900 exp and the Third Circle of Zerthminom, which teaches you Submerge the Will
  • If your wisdom is higher than 14 you can study the fourth circle of Zerthiminon for 1500 exp and the fourth Circle of Zerthminom, which teaches you Vilquar's Eye
  • If your wisdom is higher than 15 you can study the fifth circle of Zerthiminon for 3000 exp and the fifth Circle of Zerthminom, which teaches you Power of One
  • If your wisdom is higher than 17 you can study the sixth circle of Zerthiminon for 5000 exp and two sixth Circle of Zerthminoms, which teaches you Balance in all Things
  • If your wisdom is higher than 18 and your intelligence higher than 15 you can study the seventh circle of Zerthiminon for 3000 exp and 5000 exp and two seventh Circle of Zerthminoms, which teaches you Missile of Patience
  • If your wisdom is higher than 18 and your intelligence higher than 15 you can study the eighth circle of Zerthiminon for 6000 exp and 10000 exp for you and an additional 10000 exp for Dakkon. This also gives you two eighth Circle of Zerthminoms, which teaches you Zerthimon's Focus. Finally, doing this gives Dak'kon a morale of 20, a +1 to STR, a +2 to DEX, and a +2 to CON

If you raise Dak'kon in the final battle, and you have unlocked the eighth circle (and hence he has pronounced two deaths as one), you can remind him of it. This will give him 2000000 exp, set his morale to 20, heal him, give him an additional +1 str, +3 dex, and +3 con.

NAMELESS ONE
You are nameless. You awoke on a slab in the Mortuary in Sigil, covered in scars and tattoos, your memory gone. Who has done this to you, and why? You don't know... yet. But you're going to find out.
Characteristics
Race Human Alignment Neutral Hit Points 20/20 # of Attacks 1
Gender Male Faction Unaligned Armor Class 10 XP Value 0
Class & Level Fighter, Level 3 THACO 18    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 15 Breath Weapons 16
Petrification and Polymorph 14 Spells 16    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Eyeball
VHAILOR
This suit of Mercykiller armor apparently has been standing here in the prison under Curst for some years. It has not been disturbed, which is strange, considering how very quick the people of Curst are to seek a profit.
Characteristics
Race Spirit Alignment Lawful Neutral Hit Points 64/100 # of Attacks 7
Gender Male Faction Mercykiller Armor Class 2 XP Value 6000
Class & Level Fighter, Level 9 THACO 12    
Saving Throws
Paralyzation, Poison, and Death 8 Rod, Staff, and Wands 10 Breath Weapons 9
Petrification and Polymorph 9 Spells 11    
Statistics
Str 18/51 Dex 13 Con 18 Int 10 Wis 10 Cha 10
Resistance
Fire 0 Cold 100 Electricity 0 Acid 100
Magic 100 Magical Fire 0 Magical Cold 100    
Slashing 0 Piercing 0 Crushing 50 Missile 50
Items you might find on this Creature
Final Judgement

Good conversations to have

First of all, when you meet him, recognizing Vhailor is worth 60K. Just getting him to join you for the first time is worth 90K exp

If your charisma is 21, you can disagree with him ("Mercy is strength...") and either convince him that justice is meaningless or that his cause is impossible due to all the people he cannot convict and thereby cause him to cease to exist for 90K exp. If you try this with a charisma less than 21 he will attack you.

Talking to him to gain the memory of imprisoning him is worth 90K exp. You get here by asking him to judge you after stopping him from judging Annah or by asking him to judge himself.

Ask him how he died and persist in questioning to cause him to cease to exist and gain 12000 exp.

If you are a fighter, and if you are lawful, you can ask Vhailor how to use the axe. He will judge you, and:

  • If you have a law rating of 14 then you gain 1 point of strength, a +1 to your damage, and 90K exp.
  • If your law rating is 15-24 then you gain 2 points of strength, a +2 to your damage, and 120K exp.
  • If your law rating is 25 or higher you gain 3points of strength, a +3 to your damage, and 150K exp.

In the final battle, raising Vhailor and telling him of the injustice done by you and The Transcendent One will give him 25str, 25dex, 25con, and 2 million experience points.

FALL-FROM-GRACE
Fall-From-Grace is a succubus, one of the tanar'ri, a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age. She is the proprietress of the Brothel for Slaking Intellectual Lusts.
Characteristics
Race Succubus Alignment Lawful Neutral Hit Points 28/42 # of Attacks 2
Gender Female Faction Sensate Armor Class 2 XP Value 5000
Class & Level Cleric, Level 7 THACO 16    
Saving Throws
Paralyzation, Poison, and Death 7 Rod, Staff, and Wands 11 Breath Weapons 13
Petrification and Polymorph 10 Spells 12    
Statistics
Str 13 Dex 16 Con 16 Int 16 Wis 16 Cha 19
Resistance
Fire 100 Cold 50 Electricity 100 Acid 0
Magic 30 Magical Fire 50 Magical Cold 50    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Spells this Creature might cast (and how many)
Blessing (1), Cure Light Wounds (3), Protection from Evil (1), Aid (1), Cure Moderate Wounds (3), Spiritual Hammer (1), Call Lightning (1), Prayer (1), Cure Serious Wounds (1), Sensory Touch (1), Kiss (10)

Good conversations to have

Getting Grace to travel with you is worth 20K exp. (not counting the experience of the quests she makes you do first).

If you ask about her name after Ravel taunts her you may get 1000 exp.

NORDOM
This modron seems to be subtly different from the others you have seen. It carries a pair of crossbows in its four arms, and it seems to be taking an active interest in your behavior.
Characteristics
Race Modron Alignment Chaotic Neutral Hit Points 48/60 # of Attacks 1
Gender Neither Faction Unaligned Armor Class 4 XP Value 1000
Class & Level Fighter, Level 6 THACO 15    
Saving Throws
Paralyzation, Poison, and Death 11 Rod, Staff, and Wands 13 Breath Weapons 13
Petrification and Polymorph 12 Spells 14    
Statistics
Str 16 Dex 16 Con 16 Int 16 Wis 8 Cha 8
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Nordom's Crossbow Bolts

Good conversations to have

Adding Nordom is worth 36K exp

To show Nordom you are the Creative Director you need to fight the Mage Construct in the maze with Nordom in your party. If Nordom knows you are the director, you can do the following:

  • If your strength is greater than 16 and you are a fighter, then you can order him to increase his fighting skills and accuracy for 36K exp, and -2 int, -2 AC, +1 con and +1 dex for Nordom
  • If your intelligence is greater than 16 and you are a mage, then you can order him to increase his introspection routines for 36K exp, and +2 int for Nordom, several pieces of Junk, and the Twisted Gear of Enoll Eva (Teaches Enola Eva's Duplication)
  • If your dexterity is greater than 16 and you are a thief, then you can order him to increase his stealth and accuracy for 36K exp, and -2 str, +2 dex for Nordom
  • If your charisma is greater than 16 and less than 19 then you can order him to become more than he is for 36K exp, and +1 str and +1 con for Nordom
  • If your charisma is greater than 18 and less than 25 then you can order him to become more than he is for 48K exp, and -1 AC, +2 str, and +1 con for Nordom
  • If your charisma is 25 then you can order him to become more than he is for 60K exp, and -2 AC, +1 Luck, +2 str, and +1 con for Nordom
  • If your intelligence is greater than 17, you can go through his duties, and when you get to the part about extermination of errors ask him about better weapons. You can suggest bolts with pyramid heads for 10 "Rule-of-Three" Bolts
  • If your intelligence is greater than 16, you can go through his duties, and when you get to the part about extermination of errors ask him about better weapons. You can suggest bolts with more accuracy and a feather decoration for 10 Winged Bolts
  • If your intelligence is greater than 16 and you are evil, you can go through his duties, and when you get to the part about extermination of errors ask him about better weapons. You can suggest viciuos bolts for 10 Bolts of Wincing.
  • If your intelligence is greater than 16, you can go through his duties, and when you get to the part about wayward item recovery you can ask him about item identification for a magnifying lens.
  • If your intelligence is greater than 16, you can go through his duties, and when you get to the part about wayward item recovery you can ask him about what he found on his last trip for 3 junks, a Stinger Earring, a Gold Bracelet, a Glass Eye, a Fanged Mirror of Yehcir-Eya, and 333 copper pieces.

If your intelligence is greater than 15 ask him how he ended up in Rubikon. Explain to him that his separation from the source has caused his change in perspective for 36K exp, +1 int, +1 con for Nordom, and full healing for nordom.

 
 
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