Speak softly and carry a big stick...
(Bad guys, vol. III)

Not all of these critters will attack you on sight, but most of them will, especially if you bother them. If they have usable items on them that you are likely to find in their remains, they are listed. Likewise, for those that have mastered the art there are lists of spells that they will probably use if attacked. To view a creature, just click on it's name below. Note that the images will load upon clicking. This is done to decrease the load time of the page.

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The Transcendent One Trias Vargouille, Lesser
Thokola Trigit Wererat
Thug, Huge Trocopotaca Zombie, Female
Thug, Small Tuscampa Zombie, Male
Trelon    

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THE TRANSCENDENT ONE
This mysterious spectral entity is responsible for delivering the killing blow on Ravel during her last moments in the Black-Barbed Maze. Who this adversary is is unknown.
Characteristics
Race ? Alignment Neutral Hit Points 320/320 # of Attacks 1
Gender Male Faction Unaligned Armor Class -3 XP Value 64000
Class & Level Cleric/Mage, Level 22/22 THACO 5    
Saving Throws
Paralyzation, Poison, and Death 0 Rod, Staff, and Wands 5 Breath Weapons 5
Petrification and Polymorph 5 Spells 5    
Statistics
Str 19 Dex 18 Con 14 Int 25 Wis 25 Cha 25
Resistance
Fire 100 Cold 100 Electricity 25 Acid 75
Magic 20 Magical Fire 75 Magical Cold 75    
Slashing 50 Piercing 50 Crushing 50 Missile 75
Spells this Creature might cast (and how many)
Elysium's Tears (15), Force Missiles (13), Fire and Ice (10), Antimagic Shell (6), Guardian Mantle (5), Meteor Storm Bombardment (3), Power Word, Blind (2), Conflagration (3)
TROCOPOTACA
Trocopotacas are big, white crocodilian creatures that prefer the damp. They live in the catacombs under Sigil's street, fighting the vargouilles and Collectors foolish enough to venture into their lairs. They are a legend among the mothers of the Hive, used to frighten children and criminals alike into submission. They exist. They're nasty.
Characteristics
Race Trocopotoca Alignment Neutral Hit Points 50/50 # of Attacks 1
Gender Neither Faction Unaligned Armor Class 5 XP Value 850
Class & Level No Class THACO 14    
Saving Throws
Paralyzation, Poison, and Death 12 Rod, Staff, and Wands 14 Breath Weapons 14
Petrification and Polymorph 13 Spells 15    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 35 Crushing 0 Missile 20
Items you might find on this Creature
Random Treasure Two
THOKOLA
Thokolas are dull and brutish humanoids. Their bodies are covered with a brown, almost-furry skin, and their jutting jaws do a poor job of hiding their misshapen teeth. They are warriors, and find no greater joy than in bloodshed. It is probably best to avoid angering them.
Characteristics
Race Thokola Alignment Neutral Hit Points 42/42 # of Attacks 2
Gender Male Faction Unaligned Armor Class 10 XP Value 500
Class & Level Fighter, Level 5 THACO 16    
Saving Throws
Paralyzation, Poison, and Death 11 Rod, Staff, and Wands 13 Breath Weapons 13
Petrification and Polymorph 12 Spells 14    
Statistics
Str 16 Dex 12 Con 16 Int 8 Wis 8 Cha 10
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Punch Daggers, Clot Charm, Random Treasure One
TUSCAMPA
These monsters seem to be native to the prison plane of Carceri. Their huge tusks deliver a painful ripping to those unfortunate enough to be in the way, and their natural armor plating seems to protect them from bludgeoning attacks. They don't seem to be very intelligent, but what they lack in wits they make up for in brawn. More's the pity.
Characteristics
Race Campatuskanella Alignment Neutral Hit Points 49/49 # of Attacks 1
Gender Male Faction Unaligned Armor Class 4 XP Value 420
Class & Level No Class THACO 14    
Saving Throws
Paralyzation, Poison, and Death 10 Rod, Staff, and Wands 12 Breath Weapons 12
Petrification and Polymorph 11 Spells 13    
Statistics
Str 18/10 Dex 13 Con 16 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
THUG, SMALL
Some folks are just born large. Some of them use their abnormal physique to intimidate others and travel through life terrorizing those who are smaller. They tend to favor brawn over brains, and sadly, too often they get away with it.
Characteristics
Race Humanoid Alignment Chaotic Evil Hit Points 16/16 # of Attacks 1
Gender Male Faction Unaligned Armor Class 8 XP Value 65
Class & Level Fighter, Level 1 THACO 19    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
LESSER VARGOUILLE
Horrid creatures from the Lower Planes, vargouilles are disembodied heads grown wings. Their bite is lethal, and worse, the victims of said bite are likely to become vargouilles upon their death. Though the vargouilles are not too dangerous in single combat, they flock to a fight and can prove deadly to an unprepared traveler. Those who would travel in dark places and catacombs should be wary.
Characteristics
Race Vargouille Alignment Neutral Evil Hit Points 22/22 # of Attacks 7
Gender Neither Faction Unaligned Armor Class 8 XP Value 200
Class & Level No Class THACO 19    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 100 Cold 50 Electricity 100 Acid 0
Magic 0 Magical Fire 50 Magical Cold 50    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Spells this Creature might cast (and how many)
Horror (1)
THUG, HUGE
In any society, there are going to be people who can't live by the laws society lays down. Maybe they feel downtrodden and oppressed. Maybe they're driven to the streets because they have no other options. Maybe they're just resentful. Whatever the cause, quite a large number of them choose to slip into a life of crime, living by preying off others. You've done it yourself. It doesn't mean you like it any better when they're trying to prey on *you*.
Characteristics
Race Humanoid Alignment Chaotic Evil Hit Points 12/12 # of Attacks 1
Gender Male Faction Unaligned Armor Class 7 XP Value 65
Class & Level Fighter, Level 1 THACO 19    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure One
WERERAT
Lycanthropy is a sickness passed on by the bite of an infected creature, turning the unfortunate victim into a 'were-beast', a creature that is half-human, half-beast. There are a number of creatures that pass along this disease, some of them quite noble, others fearsome and awe-inspiring. The rat is neither of these, and its lycanthropic cousins are the skulkers of the were-world, the hiders in shadow, the despised. Their personalities all seem to reflect this.
Characteristics
Race Wererat Alignment Lawful Evil Hit Points 25/25 # of Attacks 1
Gender Neither Faction Unaligned Armor Class 6 XP Value 270
Class & Level No Class THACO 17    
Saving Throws
Paralyzation, Poison, and Death 13 Rod, Staff, and Wands 15 Breath Weapons 16
Petrification and Polymorph 14 Spells 16    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 0    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Wererat Skull, Random Treasure One
TRELON
Ordinarily, you'd think beetles would be small things you could crush with your boot. You wouldn't credit them with intelligence. You certainly wouldn't credit them with a sadistic streak. At least, you wouldn't until you saw the trelons. These hissing beetle things live in the dark, and they have a marked penchant for pain. They seem to be a breed of Lower Planar creature, because there's a palpable evil in them.
Characteristics
Race Trelon Alignment Neutral Hit Points 55/55 # of Attacks 2
Gender Male Faction Unaligned Armor Class 3 XP Value 2500
Class & Level No Class THACO 11    
Saving Throws
Paralyzation, Poison, and Death 11 Rod, Staff, and Wands 13 Breath Weapons 14
Petrification and Polymorph 12 Spells 14    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 0 Electricity 0 Acid 0
Magic 80 Magical Fire 0 Magical Cold 0    
Slashing 25 Piercing 0 Crushing 25 Missile 0
Items you might find on this Creature
Random Treasure Two
ZOMBIE, FEMALE
Zombies are mindless corpses animated by necromancy. Unlike skeletons, zombies still have a great deal of flesh attacked to their frame, and this is both an advantage and disadvantage... it makes them tougher and stronger than skeletons, but at the same time, rigor mortis hinders their movement, making them much slower than a normal human being.

Although zombies move and attack very slowly, their great strength becomes apparent when they catch a target. Their blows are capable of killing a normal human being with a single punch.

Characteristics
Race Zombie Alignment Neutral Hit Points 8/8 # of Attacks 1
Gender Female Faction Unaligned Armor Class 15 XP Value 65
Class & Level No Class THACO 19    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 100 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 100    
Slashing 0 Piercing 0 Crushing 0 Missile 0
TRIAS
Trias is a deva, a celestial being from the Upper Planes. You first encountered him in the prison of Curst, imprisoned in an obsidian bubble. His beauty is astonishing to behold; the aura of goodness rolls from him like a glorious wave of light. His wings are charred down to the bone, yet he seems to bear his suffering with pride.
Characteristics
Race Diva Alignment Neutral Hit Points 150/150 # of Attacks 3
Gender Male Faction Unaligned Armor Class 0 XP Value 14000
Class & Level Fighter, Level 1 THACO 13    
Saving Throws
Paralyzation, Poison, and Death 7 Rod, Staff, and Wands 9 Breath Weapons 8
Petrification and Polymorph 8 Spells 10    
Statistics
Str 17 Dex 16 Con 16 Int 13 Wis 13 Cha 13
Resistance
Fire 100 Cold 100 Electricity 100 Acid 0
Magic 40 Magical Fire 100 Magical Cold 100    
Slashing 0 Piercing 0 Crushing 0 Missile 0
Items you might find on this Creature
Random Treasure Four
Spells this Creature might cast (and how many)
Ax of Torment (1), Ball Lightning (2), Elysium's Tears (1), Force Missiles (2), Improved Strength (2), Cloudkill (2), Cone of Cold (2), Antimagic Shell (1), Globe of Invulnerability (1), Chain Lightning Storm (1), Blade Storm (2), Deathbolt (1), Power Word, Blind (1), Elysium's Fires (1)
ZOMBIE, MALE
Zombies are mindless corpses animated by necromancy. Unlike skeletons, zombies still have a great deal of flesh attacked to their frame, and this is both an advantage and disadvantage... it makes them tougher and stronger than skeletons, but at the same time, rigor mortis hinders their movement, making them much slower than a normal human being.

Although zombies move and attack very slowly, their great strength becomes apparent when they catch a target. Their blows are capable of killing a normal human being with a single punch.

Characteristics
Race Zombie Alignment Neutral Hit Points 8/8 # of Attacks 1
Gender Male Faction Unaligned Armor Class 15 XP Value 65
Class & Level No Class THACO 19    
Saving Throws
Paralyzation, Poison, and Death 14 Rod, Staff, and Wands 16 Breath Weapons 17
Petrification and Polymorph 15 Spells 17    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire 0 Cold 100 Electricity 0 Acid 0
Magic 0 Magical Fire 0 Magical Cold 100    
Slashing 0 Piercing 0 Crushing 0 Missile 0
TRIGIT
Ravel's Black-barbed Maze is said to hold the legendary night hag herself - but in the centuries that she's been gone from Sigil, she's had the opportunity to alter her personal maze. Seeds fell from her hair as she traveled through the maze, and the peculiar energies of the maze spawned these creatures - the trigits. They're essentially sentient trees, and they seem to have a hunger for blood.
Characteristics
Race Trigit Alignment Neutral Hit Points 49/49 # of Attacks 1
Gender Neither Faction Unaligned Armor Class 5 XP Value 750
Class & Level No Class THACO 12    
Saving Throws
Paralyzation, Poison, and Death 10 Rod, Staff, and Wands 12 Breath Weapons 12
Petrification and Polymorph 11 Spells 13    
Statistics
Str 9 Dex 9 Con 9 Int 9 Wis 9 Cha 9
Resistance
Fire -10 Cold 0 Electricity 0 Acid -25
Magic 0 Magical Fire -25 Magical Cold 0    
Slashing 0 Piercing 50 Crushing 50 Missile 50

 
 
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