Priest Spells

You can get some of these on scrolls, but by and large the only person that can cast them in your party will be Fall-From-Grace. If you know where you can get a scroll with one of these spells, let us know and we will post it. As well as scroll locations, look for graphics down the road as soon as we assemble all of them.

 
LEVEL      
One
Blessing Curse Halo Of Lesser Revelation
Cure Light Wounds Detect Evil Protection From Evil
Two
Aid Cure Moderate Wounds Spiritual Hammer
Three
Call Lightning Prayer Speak With Dead
Flamewalk Remove Curse
Four
Cure Serious Wounds    
Five
Cure Critical Wounds Raise Dead  
Six
Heal    

To view a Spell and its description, click on its name. Note that the graphical images are loaded only on request, when you click on the corresponding link (a DHTML-compatible browser, such as Internet Explorer or Netscape, version 4 or higher, is required). You might need to wait for the images to show up, depending on their size and the speed of your connection. This is done to reduce the total download time when you open the page.

BLESSING
Range:180 feet
Duration:30 seconds
Speed:1
Area of Effect:50 feet cube
Saving Throw:None
A boon to one's companions, granting them strength when they are in need.

Bless grants +1 to hit and +1 to saves to all friendly creatures that are in a 50 feet radius from the casting point.

CURE LIGHT WOUNDS
Range:0
Duration:Permanent / Instant
Speed:1
Area of Effect:Creature touched
Saving Throw:None
This spell seals minor wounds on a target.

The caster can cast the spell on anyone within touch range, in a 30 ft. area. Cure Light Wounds heals a target for 8 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points.

CURSE
Range:180 feet
Duration:30 seconds
Speed:1
Area of Effect:50 feet radius
Saving Throw:None
A bane to one's enemies, weakening them.

The opposite of Bless, Curse grants all enemy targets in a 50-ft. radius, -1 to Attacks and -1 to their saving throws for 30 seconds.

DETECT EVIL
Range:0
Duration:50 seconds + 25 seconds / level (maximum of 5 minutes)
Speed:1
Area of Effect:Caster
Saving Throw:None
This spell detects evil intent, revealing the inner nature of the target.

When cast, this spell detects any evil emanations from creatures within range for 50 seconds + 25 seconds / level of the caster.

HALO OF LESSER REVELATION
Range:240 feet
Duration:20 seconds per level
Speed:1
Area of Effect:10 sq. ft. per level within a 40 ft. radius
Saving Throw:None
Lines a priest's enemies with a halo of light, making them easier to see and be hit.

When cast, the player characters selects any target point within range to center the spell on. From there, a glowing, vibrant green glow emits from the center and grows out to a 40 foot radius. All hostile creatures will be surrounded by a glow for the duration of the spell, which bestows a +2 penalty to Armor Class to all affected creature(s). There is no Saving Throw for this spell. This spell can also cause a glow around invisible creatures.

PROTECTION FROM EVIL
Range:0
Duration:10 seconds per level
Speed:1
Area of Effect:1 creature
Saving Throw:None
This spell surrounds the caster with a circle of protection that helps protect him against attacks by those with evil intent.

This spell bestows protection from evil creatures through a magical barrier that surrounds the recipient of the spell. It gives a -2 penalty to attack rolls by evil creatures and bestows a +2 bonus to all saving throws that are caused by such evil attacks for a duration of 10 seconds / level of the caster.

AID
Range:0
Duration:10 seconds + 10 seconds per level
Speed:1
Area of Effect:Special
Saving Throw:None
Bolster an allies' courage, giving him added skill and the ability to withstand more damage.

Aid Grants +1 to hit and +1 to saves to the target creature, provided that being is not already engaged in combat. The spell also provides 1-8 more hit points for the target creature for the duration of the spell; this spell allows the creature to have more than its ordinary total hit points. These hit points are only temporary, and disappear when the spell ends - however, if the creature loses those hit points to damage, it does not lose additional points when the spell expires.

CURE MODERATE WOUNDS
Range:0
Duration:Permanent / Instant
Speed:2
Area of Effect:Creature touched
Saving Throw:None
This spell seals moderate wounds on a target.

When cast, a targeting cursor appears, and the player can cast the spell on anyone within touch range. Cure Moderate Wounds heals a target for 11 hit points of damage. The creature's restored hit points cannot exceed its maximum hit points.

SPIRITUAL HAMMER
Range:30 feet per level
Duration:Variable (see below)
Speed:1
Area of Effect:1 Target
Saving Throw:1/2
This spell summons a hammer of spiritual energy to smite your foes.

When cast, the caster chooses a target within range. The hammer causes 4-10 points of bludgeoning damage, for every three levels that the caster has, acting as a +1 weapon (+1 to hit and +1 damage), gaining an additional +1 for every six levels of the caster, to a maximum of +3.

CALL LIGHTNING
Range:180 feet
Duration:Instant
Speed:3
Area of Effect:10 feet radius
Saving Throw:1/2
This spell summons nature's fury to strike your foes.

The caster can call one bolt of electricity, hurling it down upon her enemies for 2-16 points of electrical damage, plus an additional 1-8 points for every level of the caster. This damage affects any creature within the 10 foot radius of where the bolt crashes down. Area of Effect is 10 feet Radius. A Save vs. Spells results in half-damage.

FLAMEWALK
Range:0
Duration:10 seconds + 10 seconds per level
Speed:3
Area of Effect:Creature(s) touched
Saving Throw:None
This spell protects the recipient from the effects of flames... for a time.

This spell gives a single target +2 on their saving throws against any fire-based attack, and gives all fire-based attacks a multiplier of x.5 for any damage that does succeed in reaching the targets of this spell.

PRAYER
Range:0 (centered on caster)
Duration:5 seconds per level
Speed:1
Area of Effect:60 feet radius
Saving Throw:None
This spell aids allies and harms your foes.

This spell grants a bonus of + 1 to attack, damage, and saving throws to all who are "Friendly" to the priest. Those who are "Hostile" to the caster suffer -1 to attack, damage, and saving throws. It lasts 5 seconds / level in a 60 foot radius.

REMOVE CURSE
Range:0
Duration:Instant
Speed:4
Area of Effect:Special
Saving Throw:None
Cursed items shall no longer afflict you when this spell is cast.

When cast, this spell removes a curse upon the person targeted. It does not remove the curse from the actual item itself, but it allows the person to successfully unequip and rid themselves of the cursed item.

SPEAK WITH DEAD
Range:50
Duration:Special
Speed:1
Area of Effect:1 creature (undead)
Saving Throw:None
To commune with spirits passed away.

This spell allows the Nameless One to initiate a dialogue with a dead body within speaking range.

CURE SERIOUS WOUNDS
Range:0
Duration:Permanent / Instant
Speed:4
Area of Effect:1 creature
Saving Throw:None
This spell heals any serious wounds a target may have gained.

Restores 17 hit points to the target creature. The creature's restored hit points cannot exceed its maximum hit points.

CURE CRITICAL WOUNDS
Range:0
Duration:Permanent / Instant
Speed:8
Area of Effect:1 creature
Saving Throw:None
This spell heals any critical wounds a target may have gained.

Restores 27 hit points to the target creature. The creature's restored hit points cannot exceed its maximum hit points.

RAISE DEAD
Range:90 feet
Duration:Permanent / Instant
Speed:5
Area of Effect:1 Person
Saving Throw:None
The most precious gift is bestowed upon all who were lost to the living.

This spell restores life back to any slain individual chosen. No saving throw is required.

HEAL
Range:0
Duration:Permanent / Instant
Speed:6
Area of Effect:1 creature
Saving Throw:None
This spell brings forth the ultimate power of healing. It cures all blindness, all disease, and completely restores the target.

Restores all hit points to a target creature and removes all blindness and disease conditions on a character.

   
 
 
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