Wizard Spells, Level Four

By the time you are casting these spells, you should feel pretty good about your chances in most encounters. Leve Four is where you get your first really good area effect spells, and some others that are usually pretty useful.

If you know where you can get a scroll with one of these spells, let us know and we will post it.

 
Blacksphere Force Missiles Remove Curse
Confusion Improved Strength Shroud Of Shadows
Elemental Strike    

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BLACKSPHERE
Range:30 ft. (50 ft. at level 10+)
Duration:10 seconds
Speed:4
Area of Effect:10 feet radius globe
Saving Throw:Special
This spell illustrates the power of Force, as a wave of concussive force explodes out in a 10' radius that not only damages but imprisons as well.

The spell allows the caster to create a black sphere of force which explodes and causes 1-4 pts. of damage, + 1 pt. per caster level, to all creatures with in a 30 ft. radius. Creatures failing a saving throw vs. spell are trapped in a 10-foot radius sphere of force for the duration of the spell. Even if they make the saving throw they still take damage from the blacksphere itself.

CONFUSION
Range:120 feet
Duration:10 seconds + 1 second per level
Speed:4
Area of Effect:Up to 60 square feet
Saving Throw:Neg.
Focus and purpose shall become undone.

As per the name, this spell causes 1-4 creatures, +1 creature / level, to become confused and unsure of itself. They will either: 1) Wander away; 2) Stand confused; 3) Attack nearest creature; 4) Act normal.

ELEMENTAL STRIKE
Range:90 ft. + 5 ft. / level
Duration:Instant
Speed:4
Area of Effect:1 or more creatures or objects
Saving Throw:
Globes of elemental force fly forth and explode upon impact. Those within range are caught in its blast wave as well.

Like the magic missile, this spell creates a mystical globe of elemental energy, which will successfully hit its target for 2-8 pts. of damage, regardless of saving throw. It then explodes with a concussive blast that does 1 pt. of damage / level of the caster within a 3 ft. radius. If a saving throw is made then this concussive damage is negated.

FORCE MISSILES
Range:90 ft. + 5 ft. per level
Duration:Instant
Speed:4
Area of Effect:1 or more creatures or objects
Saving Throw:Special
Missiles of Force accurately strike down and blast its intended victims.

Like the magic missile, this spell creates a mystical globe of magical energy, which will successfully hit its target for 2-8 pts. of damage, regardless of saving throw. It then explodes with a concussive blast that does 1 pt. of damage / level of the caster within a 3 ft. radius. If a saving throw is made then this concussive damage is negated. The wizard creates 1 missile at 7th, + an additional missile every 2nd level after 7th, for a max of 7 missiles.

IMPROVED STRENGTH
Range:0
Duration:5 seconds per level
Speed:4
Area of Effect:creature touched
Saving Throw:None
Superhuman strength can be yours, regardless of prior limitations.

This spell can bestow superhuman strength upon a creature. Furthermore, improved strength allows the recipient of the spell to ignore race or class restrictions on his max Str score, possibly reaching scores as high as 25.

REMOVE CURSE
Range:0
Duration:Instant
Speed:4
Area of Effect:Special
Saving Throw:None
Cursed items shall no longer afflict you when this spell is cast.

When cast, this spell removes a curse upon the person targeted. It does not remove the curse from the actual item itself, but it allows the person to successfully unequip and rid themselves of the cursed item.

SHROUD OF SHADOWS
Range:0
Duration:5-20 seconds +10 seconds
Speed:4
Area of Effect:One Target
Saving Throw:None
This spell brings shadows to your aid, enshrouding your body from detection and physical attacks.

When this spell is cast, a targeting cursor appears, and the player may select any target within touch range. The recipient of this spell gains the following abilities: +3 to AC, +10% to Stealth, and targets have a -1 penalty to hit the caster.

 
 
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