Wizard Spells, Level Seven

Ok, by the time you are casting these you are officially a bad-ass. Level Seven brings more area effect spells, and these do a lot of damage to a lot of creatures. Have fun!

If you know where you can get a scroll with one of these spells, let us know and we will post it.

Acid Storm Guardian Mantle Stygian Ice Storm

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Range:30 ft.
Duration:30 seconds
Area of Effect:20 ft. radius up to 20 ft. high
Saving Throw:1/2
The tempest of acid may come and go, but its sting lingers much longer.

This spell creates a massive storm that rains deadly acid to all enemies in a 20 ft. radius area that inflicts 1-6 pts. of damage for every 5 seconds per level of the caster. A successful saving throw reduces the damage in half.

Range:75 feet
Area of Effect:10 yards per level radius
Saving Throw:1/2
The blackest ice from the fourth layer of Acheron is summoned to cut, shear, and slice away all who oppose you.

This spell summons rows upon rows of Ocanthyan razor-ice shards that strike all opponents in 10 yards per level radius with a THACO of 11 and inflicts 1-8 pts. of damage per level of the caster, in addition to inflicting another 2-20 pts. of damage on a natural roll of 20.

Duration:50 seconds + 5 seconds per level
Area of Effect:the caster
Saving Throw:None
All physical hostile attacks can be done away with.

This spell creates a magical blanket of energy that envelopes the caster's body and deflects all physical attacks for 50 seconds + 5 seconds per level of the caster. All attackers must make a successful saving throw vs. spell at -4 penalty in order to break through, otherwise their attacks are thwarted by the mantle. In addition, while the spell is active, the caster can still attack or use magic. [This spell cancels all other protective effects while the spell is active.]

Range:50 feet
Area of Effect:50 ft X 50 ft area
Saving Throw:Special
Few know the true terror of Baator, let alone the gruesome Fifth Layer. This devastating spell summons the harshest cold and bitter ice of the Fifth Layer of Baator, Stygia, to annihilate all enemies within range. As the River Styx flows through the Stygian Ice, so it does in this spell as well. Perhaps if the victims are strong enough to survive this devastation they may live to tell others about the true terror... but the River Styx has a tendency to make people forget.

Ice from Stygia is summoned to crush all creatures within sight for 8-64 pts. of ice damage, with no saving throw. Finally, all creatures must save vs. spell or suffer confusion for 5-30 seconds due to the immediate contact with the frozen, forgetful waters of the River Styx.

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