Edged Weapons

Well, there aren't too many swords in the game, the main focus of this category is on daggers. However, some of them are pretty good...

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Adahn's Dagger Chaos Feather Enlightenment
Backbiter Dagger Of Celestial Fire Entropic Blade
Blade Of The Immortal Dak'kon's Zerth Blade ("Chained Blade") "The Eviscerator"
Bone Dagger Dak'kon's Zerth Blade ("Kinstealer") Fiend's Blood Dagger
Celestial Fire Dak'kon's Zerth Blade ("Streaming Blade") Green Steel Dagger

To view a weapon and its description, click on its name. Note that the graphical images are loaded only on request, when you click on the corresponding link (a DHTML-compatible browser, such as Internet Explorer or Netscape, version 4 or higher, is required). You might need to wait for the images to show up, depending on their size and the speed of your connection. This is done to reduce the total download time when you open the page.

ADAHN'S DAGGER
Damage:2-5 Piercing
Speed:1
Weight:0
Proficiency:Edged
Enchanted: +1
THAC0: +1
Not usable by Priests
This is a gift you received from Adahn when you bid him farewell in the Smoldering Corpse Bar. It's a featureless metal dagger with a gold plated hilt. It is difficult to get a feel for its balance, as it is almost weightless. The dagger blade itself is made of some strange metal that shifts as you watch it, changing from silver, to bronze, to gold.
CHAOS FEATHER
Damage:2-5 Piercing
Speed:2
Weight:1
Proficiency:Edged
Special:Panics target
 Fragile, Breakable
Enchanted: +1
THAC0: +1
Not usable by Priests
This feather is ash-gray, fading to black around the edges. It is much larger than a bird feather, and it creates an unpleasant tingling sensation when held for more than a minute.

Examination of the feather reveals that is the feather from a Vrock, one of the many races of tanar'ri that fill the Abyss. The Vrock resemble huge vultures, and they are often used as socuts for the tanar'ri forces in the Blood War.

This particular feather is believed to have been taken from a Vrock shaman, who is reported to have died by simply disbelieving himself. Possessed of a certain mental imbalance and with an odious habit of devouring his followers to gain strength, this barmy Vrock was rumored to be capable of causing others of his flock to behave erratically -- much more so than for a normal tan'nari. He convinced many of his flock to tear off their wings and take up burrowing in the ground. Other times, he preached the virtues of honesty as being more evil and destructive than any lie. When he disintegrated, only the feather was left behind as testament to his fevered existence. Some of the shaman's residue is believed to reside in this "Chaos Feather."

Most tan'nari consider the feather to be a sacred object. Vrocks will kill anyone possessing it in order to retrieve it.

DAK'KON'S ZERTH BLADE ("CHAINED BLADE")
Appears when Dak'kon's morale is 6-14

Dak'kon's Level (Fighter): 3 4 7 10
Damage: 2-9 Slashing 2-9 Slashing 3-12 Slashing 5-20 Slashing
Speed: 7 7 6 6
Weight: 5 5 5 5
Proficiency: Edged Edged Edged Edged
Special: +1 to Armor Class +1 to Armor Class +4 to Armor Class +6 to Armor Class
    Memorize 1 Additional 1st Level Mage Spell Memorize 2 Additional 1st Level Mage Spells Doubles All 1st Level Mage Spells
      Memorize 1 Additional 2nd Level Mage Spell Doubles All 2nd Level Mage Spells
    Enchanted: +1 Enchanted: +2 Enchanted: +3
  THAC0: +1 THAC0: +1 THAC0: +2 THAC0: +3
Usable only by Dak'kon

On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter.

A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. He can shape it slightly depending on his skill, adjusting its length, sharpness of the edge. Presumably as he gains levels, he may be able to manipulate the blade in new ways.

It is not known whether all githzerai zerth carry such weapons. Certainly a weapon that depends on the integrity of the wielder would be entrusted only to those who had learned to discipline themselves.

This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon.

DAK'KON'S ZERTH BLADE ("KINSTEALER")
Appears when Dak'kon's morale is 5 or less
Dak'kon's Level (Fighter): 4 7 10
Damage: 3-10 Slashing 4-16 Slashing 6-24 Slashing
Speed: 7 6 6
Weight: 5 5 5
Proficiency: Edged Edged Edged
Special: Memorize 1 Additional 1st Level Mage Spell Memorize 1 Additional 1st Level Mage Spell +2 to Armor Class
    +1 to Armor Class Double 1st Level Spells Memorized
  Enchanted: +1 Enchanted: +2 Enchanted: +3
  THAC0: +1 THAC0: +2 THAC0: +3
Usable only by Dak'kon

On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter.

A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the spirit and discipline of the user begin to falter, the blade itself will react, mirroring the wielder's thoughts.

Dak'kon must be suffering indeed, for his karach blade has become a dead flat black, mirroring Dak'kon's eyes. It has become longer, sharper, and a series of subtle jags, like teeth, now line the edge of the blade.

This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon.

DAK'KON'S ZERTH BLADE ("STREAMING BLADE")
Appears when Dak'kon's morale is 15 or higher
Dak'kon's Level (Fighter): 4 7 10
Damage: 2-9 Slashing 3-12 Slashing 5-20 Slashing
Speed: 7 6 6
Weight: 5 5 5
Proficiency: Edged Edged Edged
Special: +1 to Armor Class +2 to Armor Class +3 to Armor Class
  Memorize 2 Additional 1st Level Spells Doubles all 1st Level Mage Spells Doubles all 1st Level Mage Spells
    Memorize 1 Additional 2nd Level Mage Spell Doubles all 2nd Level Mage Spells
      Memorize 1 Additional 3rd Level Mage Spell
  Enchanted: +1 Enchanted: +2 Enchanted: +3
  THAC0: +1 THAC0: +2 THAC0: +3
Usable only by Dak'kon

On the githzerai's home plane of Limbo, solid matter is something of a rarity. Limbo itself is a soupy mass of elements, and only through force of will can the githzerai shape these elements into stable matter.

A substance called "karach" is a material that can be shaped with the mind. Dak'kon's blade is composed of this substance; through mental discipline alone, Dak'kon maintains the integrity of the blade. When the user's spirit is focused, his mind clear of doubts and devoted to a single purpose, the blade itself will react, mirroring the wielder's thoughts.

If so, Dak'kon's mind must be clear, indeed, for his blade has become a brilliant silver. It seems as if the blade has become longer than when you first saw it, and there is no trace of the strange shimmering surface it once had. The edge of the blade tapers almost to a paper-thin line - despite its flimsy appearance, it looks like it could cut through chain armor with ease.

This blade appears to have special religious significance for Dak'kon. Dak'kon has wound a series of parchments around the hilt of the blade. These appear to be mantras dedicated to Zerthimon.

BACKBITER
Damage:2-5 Piercing
Speed:1
Weight:1
Proficiency:Edged
Special:+1 Piercing Damage
 +10% Stealth Skill Bonus
Enchanted: +1
THACO: +1
Usable only by Thieves
Crafted specifically with the adept cross-trader in mind, this magical blade masks the approach of the wielder by muffling any sounds he or she might make in passing, thus improving his or her chances of approaching a target by stealth.
DAGGER OF CELESTIAL FIRE
Damage:3-18 Piercing
Speed:3
Weight:5
Proficiency:Edged
Special:+2 to Armor Classs
 +10 Fire Damage
 +10% Resistance to Piercing Attacks
Enchanted: +3
THAC0: +2
Not usable by Priests
Usable only by Lawful Good characters
Celestial Fire is the only object that Trias had left to remind him of the Upper Planes. The blade became a dagger in your hands. It is warm to the touch, and flames have been carved across the surface of the surface. The intricacy of the carvings is breathtaking; they are done with such skill that the dagger seems to be burning with metallic flames...someone must have spent several centuries rendering them. The metal of the dagger is unfamiliar... it is heavy, but it shines like silver.

The dagger looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat.

BLADE OF THE IMMORTAL
Damage:2-3 Piercing
Speed:1
Weight:0
Proficiency:Edged
Enchanted: +1
THAC0: +1
Not usable by Priests
This is the strange blade that the iron golem forged using a drop of your blood. It is an ugly looking weapon, shaped so it resembles one of the symbols on your left arm. Black veins worm their way across the surface of the metal, and the edge looks so dull that it couldn't even cut warm butter. It pulses slightly as you hold it, like a heart. The golem claimed this "blade" could slay even you - provided it was used in a place that was cut off from the rest of the Planes.
BONE DAGGER
Damage:1-6 Piercing
Speed:2
Weight:1
Proficiency:Edged
Special: +1 Piercing Damage
Enchanted: +1
THAC0: +1
Not usable by Priests
The blade of this dagger seems to be made from the bone of some creature. The edge of this blade is extremely sharp.
CELESTIAL FIRE
Damage:3-18 Slashing
Speed:3
Weight:5
Proficiency:Edged
Special:+2 to Armor Class
 +10 Fire Damage
 +10% Resistance to Slashing Attacks
Enchanted: +2
THAC0: +2
Usable Lawful Good characters
Celestial Fire is the only object that Trias has left to remind him of the Upper Planes. This heavy blade is warm to the touch, and flames have been carved across the surface of the blade. The intricacy of the carvings is breathtaking; they are done with such skill that the sword seems to be burning with metallic flames... someone must have spent several centuries rendering them. The metal of the blade is unfamiliar... it is heavy, but it shines like silver.

The sword looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh. Not surprisingly, "Celestial Fire" can be wielded only by those with sufficient strength and purity of heart. When used in combat, "Celestial Fire" bursts into a holy radiance that burns any evil creature it strikes in combat.

KAARLAC'S KNIFE
Damage:1-3 Slashing
Speed:1
Weight:1
Proficiency:Edged
Special: Doubles all 1st Level Mage Spells
Usable only by Mages
The final achievement of one Kaarlac Cragenmoor, this enchanted knife is a boon to those who practice the mystic arts. Kaarlac, ever one to aspire to greatness, sought to create a magic item that could retain an imprint of a portion of his memory -- particularly the short term memory that contained his considerable spell repertoire. He theorized that, if successful, he could effectively double the amount of spell knowledge he could retain at any given time. Unfortunately, the enchantment was beyond his capability and in the midst of his fervent casting, Kaarlac went mad and plunged the knife into his own chest. His sacrifice, however, was not in vain, for the knife possesses enough of the intended enchantment to bestow upon its wielder the ability to memorize twice the number of first level spells.
RUSTY DAGGER
Damage:1-3 Piercing
Speed:2
Weight:1
Proficiency:Edged
Special: Fragile, Breakable
Not usable by Priests
This is a small rusty dagger. Its blade is chipped and the hilt is loose; it doesn't look like it will stand up to repeated use without breaking.
KNIFE
Damage:1-3 Piercing
Speed:2
Weight:1
Proficiency:Edged
Not usable by Priests
This knife has a four-inch blade, with a plain handle of bone.
SCALPEL
Damage:1-3 Piercing
Speed:1
Weight:0
Proficiency:Edged
Not usable by Priests
This simple surgical cutting tool looks like it's seen a lot of use.
ENLIGHTENMENT
Damage:2-7 Piercing
Speed:1
Weight:1
Proficiency:Daggers
Special:+2 Piercing Damage
 +1 to Charisma
Enchanted: +2
THAC0: +2
Not usable by Priests
Usable only by Godsmen
The second weapon of the Godsmen's "Triad of Tests" - "Ascension" and "Reason" are the other two weapons in the triad - this dagger is slim, perfectly balanced, and light as a feather. The symbol of the Godsmen is engraved along the blade, and the entire weapon seems to shiver as if in anticipation. You are the first to bear this weapon.
LAST RESORT
Damage:1-2 Slashing
Speed:10
Weight:1
Proficiency:Edged
Enchanted: +3
Not usable by Priests
This small dagger looks fragile, but a series of jagged teeth line the edge of the blade. The hilt itself is covered with dried blood, most likely the blood of the users who held the weapon and were unable to release their grip.

Research indicates that this cursed dagger has had many names, the most prominent of which was "Last Resort." When equipped, the user cannot release the grip until death, or until the curse is lifted by spell or divine intervention. Although the dagger is slower than most two-handed weapons and the damage it inflicts is comparable to a scratch, it is rumored to be able to hurt almost any creature it strikes, no matter what the creature's plane of origin or its defenses. One planewalker who had freed herself from its curse actually chose to travel with it, figuring that in any instance where she *had* to use it couldn't be worsened by having it in her possession.

SILVER FORK
Damage:1-2 Piercing
Speed:2
Weight:0
Proficiency:Edged
Not usable by Priests
This is a silver dining fork. Its tines are especially sharp. Upon further consideration, it might be able to be used as a dagger, though it most likely wouldn't do any more damage than a conventional dagger. It might prove useful against creatures damaged only by silver weapons.
ENTROPIC BLADE
Damage:3-23 Slashing
Speed:7
Weight:7
Proficiency:Edged
Enchanted: +2
THAC0: +2
Usable only by Fighters
This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape.

It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later.

MAD SPLINTER
Damage:2-5 Piercing
Speed:2
Weight:1
Proficiency:Edged
Special:Poisons Target
 Fragile, Breakable
Enchanted: +1
THAC0: +1
Not usable by Priests
This is a dagger-shaped fragment of stone taken from the statue of Gangroighydron. It bears a powerful enchantment -- each time someone is stabbed by the splinter, they have a chance of being Cursed. It is most likely that the fell curse trapped upon Gangroighydron's lips has soaked into the very stone of his petrified form, and 'poisons' those the splinter stabs with his malicious magic.
SILVER HAIRPIN
Damage:1-2 Piercing
Speed:1
Weight:0
Proficiency:Edged
Not usable by Priests
This is a thin silver hair pin. The tip is extremely sharp.
"THE EVISCERATOR"
Damage:4-80 + 20
Speed:1
Weight:0
Proficiency:Edged
Special:+20 to hit
 +20 to Armor Class
 Sets all Stats to 25
This unholy weapon is obviously intended for Quality Assurance to massacre any creature in their path as quickly as possible.
NOTCHED DAGGER
Damage:1-6 Piercing
Speed:
Weight:
Proficiency:Edged
Special: +2 Piercing Damage
Enchanted: +2
THAC0: +2
Not usable by Priests
This dagger has various notches strategically placed about the blade. When used correctly, this dagger has the ability to catch incoming blows from bladed weapons.
SMALL STEEL FORK
Damage:1-2 Piercing
Speed:2
Weight:1
Proficiency:Edged
Not usable by Priests
This fork is definitely no prize piece of cutlery. Its steel finish is scratched and slightly bent and its tines are crusted with dirt.
FIEND'S BLOOD DAGGER
Damage:3-8 Piercing
Speed:1
Weight:1
Proficiency:Edged
Special:Poisons Target
 -4 Save vs Spells
THAC0: +2
Not usable by Priests
Years of being embedded in the flesh of a fiend have imbued this once ordinary dagger with qualities best left with their kind. Blood of the fiend has infused itself with the dagger causing it to feel slightly warm to the touch.

When in combat the user of this dagger can hear a constant chittering in the back of his mind causing him to lose all self-control making him unstoppable in combat, but vulnerable to spells.

The history of this dagger is for the most part unknown. More than likely some berk perished while fighting the fiend, losing his dagger as well as his life. For now the name is but a description, it has yet to earn a proper title.

PHANTOM DAGGER
Damage:1-6 Piercing
Speed:2
Weight:1
Proficiency:Edged
Special: +3 Piercing Damage
Enchanted: +3
THAC0: +3
Not usable by Priests
As if of its own volition, this dagger seems to reach out to its enemies, instinctively finding the most vulnerable spots on any creature..
STEAK KNIFE
Damage:1-3 Slashing
Speed:2
Weight:0
Proficiency:Edged
Special: Fragile, Breakable
Not usable by Priests
This is a common steak knife. You're sure if this dagger could talk, it would have many long-winded stories about cooking and carving large haunches of meat.
GREEN STEEL DAGGER
Damage:2-5 Piercing
Speed:1
Weight:0
Proficiency:Edged
Not usable by Priests
This slim dagger has been forged out of the famed Baatorian Green Steel. Found only in the wastelands of Avernus, this peculiar green ore can be tempered into metal much lighter than normal steel. In addition, Green Steel weapons tend to retain their remarkably fine edges and are capable of dealing out more damage than their standard counterparts.
POLE ARM
Damage:1-10 Slashing
Speed:9
Weight:15
Proficiency:Edged
Useable by Fighters only
A generic pole arm for character models so armed to be equipped with.
STILETTO
Damage:1-3 Piercing
Speed:2
Weight:1
Proficiency:Edged
Not usable by Priests
This is a short dagger with a slender blade.
GREEN STEEL KNIFE
Damage:1-4 Piercing
Speed:1
Weight:0
Proficiency:Edged
Not usable by Priests
This razor sharp knife has been forged out of the famed Baatorian Green Steel. Found only in the wastelands of Avernus, this peculiar green ore can be tempered into metal much lighter than normal steel. In addition, Green Steel weapons tend to retain their remarkably fine edges and are capable of dealing out more damage than their standard counterparts.
POOR QUALITY STILETTO
Damage:1-2 Piercing
Speed:2
Weight:1
Proficiency:Edged
Not usable by Priests
This squat dagger, while ideally a thrusting weapon, looks like it would be better used as a paperweight. It is not sharp or well-balanced, and might actually hinder you in combat.
SWORD OF WH'YNN
Damage:2-7 Slashing
Speed:1
Weight:1
Proficiency:Edged
THAC0: +1
Not usable by Priests
The Sword of Why'nn - also known as the Cheater's Blade - looks more like an ornamental dagger than a combat-worthy blade. Though not particularly well balanced, it has been enchanted with powerful magicks and is thus more effective in battle than a more 'common' knife. The Sword of Wh'ynn's greatest power, however, lies in its ability to let its bearer cheat: by merely holding the 'sword' aloft in a suitably melodramatic pose, its owner will beat whatever game the artifact's been found in.
HIGH QUALITY STILETTO
Damage:1-4 Piercing
Speed:1
Weight:1
Proficiency:Edged
Not usable by Priests
This slim dagger is a beauty among its kind. It is a one-handed thrusting weapon.
PORPHATYS BLADE
Damage:1-6 Piercing
Speed:0
Weight:1
Proficiency:Edged
Special:1-6 Acid Damage
 Berserk
Enchanted: +3
THAC0: +3
Not usable by Priests
The acids of Porphatys, the fifth layer of Carceri, are dangerous to more than a body's physical form - they tear at his mind and soul, eating away at his reason. Weapons forged in this heart of betrayal do the same thing to their owners, but too many believe that the acidic powers of a weapon created in Porphatys are worth the risk.
UHIR'S KNIFE
Damage:1-3 Piercing
Speed:1
Weight:0
Proficiency:Edged
Special +1 to Luck
Not usable by Priests
This unremarkable, dirt-caked dagger has the letters 'UHIR' carved into its handle. Despite its shoddy appearance, the blade is well-balanced.
IRON SPIKE
Damage:1-3 Piercing
Speed:2
Weight:2
Proficiency:Edged
Not usable by Priests
This is a crude iron spike, covered with rust. If necessary, you could use it as a dagger.
RAVEL'S FINGERNAIL
Damage:2-7 Piercing
Speed:1
Weight:1
Proficiency:Edged
Special: 2-12 Poison Damage
Enchanted: +2
THAC0: +2
Not usable by Priests
This twisted fingernail of extruded night hag skin has got to be one of the ugliest things you have ever seen. Its mottled green, red, and black surface is almost a foot long, and it seems like it was used alternately as a scratching aid, nose-picking tool, and gardening trowel. Looking at it makes you wish that Ravel did chew her nails. Or at least had a nail file with her in the maze.
WIDOWMAKER
Damage:3-7 Piercing
Speed:1
Weight:1
Proficiency:Edged
Special:+2 Slashing Damage
 Poisons Target
 +25% Resistance to Poison
Enchanted: +2
THAC0: +2
Usable only by Thieves
Tempered with the lethal venom of the dreaded hook spider, the magical properties of this blade, known simply as "Widowmaker," are much sought after by practicing assassins throughout the Planes. The poison that has been magically and permanently infused into the dagger immediately infects those cut by it. Additionally, the wielder of "Widowmaker" immediately develops an improved resistance to poison simply from holding the blade.
JAGGED KNIFE
Damage:1-3 Slashing
Speed:2
Weight:1
Proficiency:Edged
Not usable by Priests
This hooked knife has a thick double-edged blade and a curved wooden handle. Judging from the shape of the blade, it looks like this knife is used primarily as a surgical tool.
RUNEBLADE
Damage:1-4 Piercing
Speed:1
Weight:1
Proficiency:Edged
Special +50% Resistance to Magic
THAC0: -4
Usable only by Mages only
Created by a legendary guild of battle mages known as "the Scarlet Seers," these enchanted blades were specifically designed as a defensive countermeasure against opposing spellcasters. The tiny runes etched into the blade are powerful wards that offer the wielder increased resistance against all types of magic. Unfortunately, with its emphasis on magical defense, the weapon's awkward design makes it virtually ineffective in physical combat.
 
Green Steel Knife Phantom Dagger Silver Fork
High Quality Stiletto Pole Arm Silver Hairpin
Iron Spike Poor Quality Stiletto Small Steel Fork
Jagged Knife Porphatys Blade Steak Knife
Kaarlac's Knife Ravel's Fingernail Stiletto
Knife Runeblade Sword Of Wh'ynn
Last Resort Rusty Dagger Uhir's Knife
Mad Splinter Scalpel Widowmaker
Notched Dagger    

 
 
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