This area is infested with Trigits, products of Ravel's twisted
magic. You can find Ravel in the center of the map, but I
would advise searching out and destroying all of the Trigits
before you approach and talk to her. She won't notice you
if you don't speak to her directly. Explore the Maze fully
and learn the location of the two portals on either side.
Before you talk to Ravel, power up with whatever spells
you usually use right before a big battle. You'll be talking
to Ravel for awhile, so spells with a short duration will
wear off before combat actually begins, so don't bother with
Gain 90000 for finding Ravel and talking to her. When she
touches you, touch her back and gain a memory. Don't tell
her you could fall in love with both Grace and Annah, though,
because that will start the fight prematurely. Gain a humongous
180000 exp for finding out about Trias, the angel who knows
about your mortality. QUEST: Find the angel Ravel spoke of.
Tell Ravel the truth about her appearance to learn who else
she has been. When she turns into Mebbeth, you can gain +1
Wis and another 90000 exp. As Ei-Vene, she will increase your
max HP +3. As Marta, she'll give you a powerful wrist item
made out of your intestines.
When you prod her about the past, she'll give you a lock
of her Hair and 90000 exp. You can also get spells form her,
I learned the most when I said I was only a student. As you
try to leave, Ravel will attempt to hold you back by force.
Defeating Ravel earns 32000 exp. Don't forget to raid Ravel's
corpse for goodies.
The portal exit is the one to the northeast, don't merely
walk through it, though. When it prompts you, fold your arms
like a cage and jump through.
Gain 10000 exp for arriving safely in Curst. The Citizens
and Guards here are completely unfriendly, but the Dump Caretaker
Kyse is a pretty nice individual. Talk to him and learn about
the secret entrance he has hidden in the Dump, but don't go
through it. You'll see a noblewoman by the name of Roberta.
She's planning to murder her unfaithful husband. Lovely town.
There are two stores in Curst, the Blacksmith and the Distiller.
If either of the owners, who are brothers, ask you to help
in deciding a will, decline for now. Explore, but don't get
too involved in anything or accept any quests just yet. The
Guard Captain can be found just east of the Distiller.
Make your first stop The Traitor's Gate Tavern. You should
spy Marquez, a Harmonium Guard, sitting alone. He won't be
too friendly just yet. Go talk to the bar's owner, Tainted
Barse. He'll answer many questions and tell to rescue his
daughter in exchange for the key necessary to open the door
to the deva. Five bar patrons have pieces of the key and each
one will require a service for their portion. QUEST: Assemble
Barse will point you towards Marquez. He'll be a little
more receptive now. Marquez will tell you the location of
the corrupt Harmonium Guards. QUEST: Rescue Barse's Daughter.
Leave the bar and exit to the northern portion of Curst. The
Guards aren't that hard to find, they're in an alley in the
northeast part of town. Kill them to rescue Barse's daughter
Jasilya. Talk to her briefly and return to The Traitor's Gate
Tavern. Return to Marquez for 65000 exp and the first part
of the Key. Marquez will also train you as a Fighter. He'll
direct you to Kitla.
Kitla is just northeast, in the area with the hanging shark.
She wants you to bring her Crumplepunch's and Kester's Legacies,
because they both owe her money. QUEST: Mediate the Family
While you're still in the bar, you might as well explore
upstairs. There's nothing that has to be done, but I did find
a few items of interest. An adventurer named Berrog is here
and feeling panicky because Curst is so corrupt. I told him
to go, and he left.
Now resume your quests and have chats with both Crumplepunch
and Kester. Collect their Legacies and then make your decision.
Depending on how you arbitrate the situation, you'll get a
different result. If you give the Legacies to Kitla, she'll
offer to train you as a Mage. If you rule to split the Legacies,
Crumplepunch will be pleased. If you rule in favor of Kester,
he will be happy and reward you. Whomever you choose, the
other two will not be happy with your decision and will refuse
you their services. Personally, I went to Crumplepunch and
told him to split the inheritance and got 15000 exp. Return
to Kitla and she'll give you a scroll of Abyssal Fury.
The next person to whom you need to speak is Nabat. He's
hanging around the south of the bar. QUEST: Defend the Dump
Caretaker. Talk to Kyse and find out who's threatening him.
The Thug leader Wernet is in the north side of town, down
south near the wagons; have a chat with him and he'll scoff
at you. Raid the Warehouse crates, too, while you're at it.
Go back to Kyse to defend him from the Thugs. After you rescue
him, he'll be grateful and sell healing if you need it. Go
back to Nabat and receive 43750 exp for this quest. He'll
also train you as a Thief.
Now talk to Dallan, he's east of the tavern, talking to
a female friend. QUEST: Deal with an Official Dispute. An'izius
is way up north, near the Gate to Carceri. An'izius wants
you to make up a story for the Guard Captain, but I went to
go talk to Siabha first. She's standing outside the Administration
Building that you can't enter yet. Siabha will offer you double,
and then An'izius will double her offer. Siabha will match
his offer, so now it's up to you to choose whom to report.
I turned them both in for 200000 exp and I also had Roberta
arrested for good measure. Return to Dallan and gain 87500
exp for solving the quest.
Dona Quisho holds the last part of the Key; she's standing
right nearby Kitla. QUEST: Free Dona Quisho's fiend. Head
into the Grain Silo, it's just north of the tavern. Examine
the Scroll while nearby the pentagram upstairs and gain 60000
exp. The fiend is Agril-Shanak, a powerful Glabrezu. Agril-Shanak
will tempt you with a powerful axe Heartgrinder (it is *quite*
powerful). I didn't learn axes and didn't hold with freeing
fiends, so I just let him be. 131250 exp is yours for reporting
back to Dona Quisho.
Now you're ready to enter the Underground with the complete
Key. You could have bypassed all these quests and just entered
the secret entrance in the Dump, but then you would have missed
out on a whopping amount of easy experience. Talk to Barse
when you're ready to go through and you'll receive some exp,
You'll be beset by Trelons immediately upon entering, so
beat them off (not in that sense, you pervert). This is where
it helps to be a powerful Mage, because there are lots of
Trelons in large groups.
Make your way west along the bottom tunnels and head north
when you can. You'll meet a talkative Gehreleth by the name
of Ghrist. He wants to eat Trias and you, so kill him for
14000 exp. If you're really banged up, keep going north until
you meet the Hermit. He'll let you rest and watch out for
you while you're sleeping. You can just leave west if you're
impatient, but you might as well clear out this area for the
exp. You can always run back to the Hermit after you get beat
There's a shifty fellow in the southern chambers by the
name of Voorsha. It turns out he's a smuggler and he promises
to make you his partner if you kill the Gehreleth. QUEST:
Kill the gehreleth for Voorsha. You should have already killed
it, so go ahead and tell him that. He'll turn on you because
he didn't think you could actually do it. His actions don't
really make sense, though; he knows he can't kill the gehreleth,
so he attacks the guy who is powerful enough to kill it? Maybe
he's just really greedy, oh well.
Up north, there are two rooms full of Lemures and Nupperibos.
Feel free to put them down. Cloudkill works like a charm here.
North of this area are two Black Abishai and a Cornugon named
Tek'elach. You can fight the Abishair without Tek'elach getting
Talk to Tek'elach and find out that he has a hidden agenda
by helping you. After a few future events occur, it's clear
what he's planning and why; but it'll be a mystery for a little
while longer. Kill him just because he looks ugly. Once you're
done here, head back to the Hermit, rest if you need to, then
head west into the Curst Prison.
Your foes inside the prison will be Curst Guards for the
most part. They're fairly tough in large groups, so save your
big spells for those occasions. Also don't be afraid to head
back to the Hermit and rest when necessary.
There'll be a lot of Guards in the northeast corner and
a door that you won't be able to open at all. Leave this alone
for now, as you won't be able to do anything with it until
after you have beaten the boss here.
Head west and then south down the corridor. After fighting
a few Guards, you'll find a door that leads to the deva' prison.
Talking to Trias will avail you little for he claims that
his chains smother his mind like the River Styx. He needs
his sword in order to be freed, and he'll teach you the words
to get past the gate in the northwest. QUEST: Free the deva.
There are some huge bugs here, but I won't touch on them as
they are quite abusable.
Ready yourself for some more intense fighting before you
open the gate. There are a lot of Guards here, and a certain
something else. There are three rings to the prison. One of
the Guards you kill in the Outer Ring will be carrying a Finger
Bone Key, so search the corpses thoroughly.
Inside the Second Ring, you'll find some more Guards and
Roberta (if you had her arrested). The Third Ring contains
even more fun-loving Guards and possible Siabha and An'izius
as well. I wasn't able to open the doors to the regular citizenry
who are imprisoned here, but they'll open on their own later.
There's a big trap here that Annah disarmed for 87500 exp.
The inner Sanctum contains a Nupperibo-lookalike named Cassius.
He has Trias' sword and you can challenge him in strength,
wits, or speed. You don't gain any experience for choosing
wits and speed; but then again, you don't have to fight him,
either. He's pretty stupid, though. When you choose the challenge
of strength, he'll pursue The Nameless One relentlessly. Just
have the rest of your party members attack him and have The
Nameless One run around out of his reach. He's worth 10000
exp and drops Celestial Fire, Trias' sword.
After Cassius leaves or is killed, the doors to the prisoners
will open and they'll attempt to escape. Guards will arrive
and they'll have a couple of big fight. Go back to free Trias.
It's worth 306250 exp for freeing Trias. He offers several
things, but will only give knowledge. Ask him about your mortality,
and he'll point you towards Fhjull Forked-Tongue. QUEST: Find
Forked-Tongue. The door to the northwest that was locked previously
is now open and a portal will open there as well.
Once you activate the portal, the door will open. *Don't*
step through the portal, instead walk behind it to meet Vhailor.
As you approach the suit of armor, speak his name to summon
a memory for 60000 exp and then tell him to awaken.
Vhailor is a former Mercykiller who's just a suit of armor
and an axe; but he doesn't quite realize that he's dead. He's
an embodiment of Justice itself and becomes stronger depending
on how great the injustice is that he must overcome. He has
the power to crush armies and destory Gods. All in all, he's
a pretty tough customer.
You can ask him to look at the other party members and see
them through Justice's eyes. Gain 90000 exp for the memory
of imprisoning Vhailor here long ago. Don't prod him too much
about how he died, or else he'll get ugly and you'll be forced
to put him to rest; and he's much more useful as an ally.
Gain some more experience for getting Vhailor to join your
A few basics on Vhailor: He's a tank. He starts off at level
9 with 100 HPs. He has 2.5 attacks with a THACO of 12 and
+5 to hit and dam. But that's not all, folks! His axe, Final
Judgment does 5-15 with 1-6 fire damage and +3 THACO. It also
does *double* damage against guilty or chaotic foes and protects
him. Its power is derived purely from Vhailor's will to mete
out Justice. And he can become exponentially more powerful
near the end of the game.
After acquiring Vhailor (or not, depending
on your tastes), jump through the portal. Also, if you had
to ditch a sixth party member to squeeze in Vhailor, you'll
not be seeing him again (unless it was Ignus).
There are two types of hostile critters here, Gronks and
Grilligs. Gronks are immune to crushing weapons and Grilligs
edged, so an interesting pairing of monster types here. Neither
creature should be very difficult to defeat for your powerful
The entrance to The House of Fhjull is in the maw of the
giant skeleton. For a fiend, Fhjull is pretty helpful, but
that's only because Trias has bound him. That's okay, take
advantage however you can. :) Fhjull knows that you must enter
The Tower of Regrets, but he does not know the way. For 350000
exp, he'll tell you about the Pillar of Skulls in Baator.
He'll open a portal by the hand of the creature that'll take
you to Baator. Gain another 100000 exp for asking him how
to leave Baator once you have gotten the information you require.
Ask him about where you are presently and what the skeleton
is that he inhabits. This could be useful to you later on.
Also, ask him for aid and take all of his cool items. He
has a grand assortment of spells not available elsewhere.
You can also rest here whenever you want. When you're properly
equipped and rested, leave and enter the portal in the left
arm of Ul-Goris' skeleton.
There are lots of bad guys here to fight, and there's only
one pseudo-special encounter. Off in the west, there'll be
a woman who seems to be fighting for her life. It's a ruse;
if you save her she'll turn into an Abishai and you'll be
Your goal, the Pillar of Skulls, can be reached down to
the southeast. You may also notice the cleft in the rocks
off to the east and be prompted to exit, but you need to speak
with the Pillar first.
The Pillar of Skulls doesn't like to play fair. It charges
a very high price for all of its answers. There's only question
you have to ask it, though, and that's about The Tower of
Regrets. If you don't want to cough of Morte, they'll ask
you for the location of Fhjull, if you decline that, they
want the Modron Cube, then Grace, and then Annah.
You can reform your party and just leave them off to the
side while you talk to the Pillar. They'll demand Fhjull,
the Modron Cube, or a taste of your blood. I just gave them
a taste of my blood, but that's -15 max HPs, so you may just
want to give them the Modron Cube.
If you tell the Pillar of Forked-Tongue's location, fiends
will be waiting for you when you return to the Outlands. Also,
if you talked to the Pillar with Grace in your party, fiends
will appear, attracted by her scent. QUEST: Return to Curst
and speak to Trias.
Return to Fhjull, and he'll tell you how to leave back to
Curst. The portal is aptly located under the arse of Ul-Goris'
skeleton. If you betrayed Forked- Tongue, the fiends hunting
him will appear and Fhjull will turn against you. Rest up
before heading out, because you'll certainly need it.
Hrm, when you arrive in Curst, it'll be a ghost town. The
only thing here will be Agril-Shanak, mislabeled as the Fiend
from Moridor's Box. He's harder than heck to beat, but it's
worth it, as he carries a very powerful magic item and gives
you 500000 exp to boot. The easiest way to beat him is to
leave the rest of your party by the entrance to this area
and take Annah off alone. Cast spells on her like Power of
One, Zerthimon's Focus, and Enoll Eva's Duplication to buff
her up so she can do 150 point backstabs. Give her some healing
items like Blood Charms so that every time she gets injured,
Grace won't come barging in to ruin your strategy. Just make
Annah hide and backstab; she can move a lot faster than Agril-Shanak,
and once she's on the other side of one of the many obstructions,
she can hide again. Right after you attack, whether it's hit
or miss, duck back and start running, otherwise Annah will
take a big hit. Rinse and repeat with hide and backstab, and
the Aegis of Torment will be yours.
Poke around a bit and find that the Gate to Carceri is now
activated. As you leave, the Gate Heads will talk to you and
tell you what happened. You can also rest here if you need
There are a lot of mini-encounters that you need to solve
while you're in Carceri. The first one you'll notice is just
northwest of your starting position after you enter the portal.
Defend the townspeople against the Gehreleths for a good bit
of exp (250000 to be exact, I think).
Northeast of where you begin is Kyse. Talk to him to find
out what's happening. He'll give you a scroll of Meteor Storm
Bombardment and tell you that you can safely rest in The Distillery
and The Barracks. He'll also tell that the more anarchy and
chaos you stop, the weaker Trias will be when you face him.
You may also see Tovus Giljaf and Berrog trapped under a nearby
wagon. Free them both and get a scroll of Deathbolt.
As you head north, you'll see poor hapless Jasilya under
assault again, this time from some Thugs. Save her for 750000
exp. Go up to the Warehouse and talk some sense into the would-be
looters for 150000 exp. Enter the Warehouse. There are some
decent items here, not to mention a group of Anarchists led
by Ebb Creakknees. He'll hand you a scroll of Desert Hell.
There are some friendly Curst Guards trying to fight off
the monsters, but it's hard work as they come in non-stop
waves. There are also a couple of annoying Crazy Mages who
don't stay dead for long.
Check out the Distillery and save Kester from the Thugs.
He'll organize his friends and let you rest here if you need
it. There's a Dwelling to the west in which a Citizen has
apparently murdered another. Talk to the murderer and avenge
Right outside, you may notice a mob scene in which everyone
is fighting everyone else. Clean up here. You may alternately
see An'izius being taken forward to trial. Stop the craziness
here by talking to the Judge and gain 225000 exp.
Inside the Barracks, a couple of Guards will be fighting
a Sohmien, after which they'll turn on you. Polish them off
and then you can use the Barracks to rest whenever you need
Outside of the Administration Building, you'll see a Curst
Official who's inciting trouble. There are a few Thokola Guards
nearby, protecting a slaver named Hezobol. Cut them down and
do the same for Hezobol. When you've done enough to stem the
flow of chaos, the Hermit will appear and tell you that Trias
is sufficiently weakened. Time to head inside.
There's not too much to say other than basically fight your
way up to the top floor, collecting what goodies you encounter.
When you make it up to the third floor, a nearly dead Guard
will warn you about Trias. Search the room and pick up some
pretty tasty weaponry.
Before you fight Trias, you might want to leave Vhailor
on the floor below. If you do, though, you won't be able to
get him back. He'll be troublesome when you try to redeem
Trias. Fight Trias, and he'll concede before he is killed
and tell you how to get to The Fortress of Regrets. You can
beat Trias pretty easily: Morte should also use his Skull
Mob ability; Grace should cast Call Lightning; and The Nameless
One and Dak'kon should keep firing away with Magic Missile,
Reign of Anger, Ball Lightning, Elysium's Tears, Swarm Curse,
and whatever other quick-firing spells you have in your arsenal.
If Trias succeeds in summoning forth his Sohmien, just have
The Nameless One cast a Cloudkill centered on Trias; that
should kill all of the nuisances. Annah and/or Vhailor can
kill any that escape the cloud.
I spared Trias and told him to ask forgiveness and gained
375000 exp. He'll give you a copy of Celestial Host before
he departs. If you're Lawful Good, you may want to consider
killing him for his sword, Celestial Fire, though. If Vhailor
is present, he'll rush forward and pronounce judgment on Trias.
Either way, after you defeat Trias, a portal will appear
to take you back to The Hive.
by Nicholas Yu
||This FAQ is Copyright
2000 Nicholas Yu under the international Copyright
laws. Please contact the author via e-mail if you
wish to publish or reprint this work. Anyone attempting
to pass this work off as his own will be sent to
bed without dinner and laughed at, because really,
who would be lame enough to pretend to have written
a game FAQ?