Ah, The Hive: A seething cesspool of degenerates and low-lifes.
Ain't it grand? I won't bother telling you how to fight the
Hive Thugs, as you don't need any special strategies. I did
notice that they were more aggressive at night, though, no
doubt encouraged by the cover of darkness that conceals their
Depending on where you exited, you'll wind up somewhere nearby
The Mortuary entrance in the northeast quad. Pox, a Collector
outside The Mortuary gate, can smuggle you back in if you
ever feel the need. You can talk to a few Hive dwellers to
get a general feeling for the town. The Frightened Hive Dwellers
are the best founts of information. There are also some random
encounters with the Hive Dwellers, so yes, it is actually
worth it to talk to them. Also, don't pass up opportunities
to insult people or be insulted to improve Morte's Litany
of Curses. It won't make you more popular, but it will make
you a little bit more powerful.
I would suggest talking to a Dabus, too, as you get 1000
exp for initially comprehending their rebus language. There's
also a Hive Tout in each quadrant of the town who will point
out most of the significant buildings for the measly price
of one copper.
Enter Angyar's House in the southeast corner. Talk to Angyar,
endure his insults, but don't fight him. Instead, go to his
wife to find out his troubles, and volunteer to help him get
out of his Dead Contract with Mortai Gravesend. QUEST: Free
Angyar from his Dead Contract and return it to him and his
You may notice a pretty little tiefling near the large monument
in the center of this quad. You can trade verbal barbs with
her for a bit and pay her 20 coppers for information on Pharod.
She'll direct you to the Alley of Dangerous Angles, southwest
of here. Annah will show up under the PC section, but she
won't join your party until later, so don't worry about trying
to get on her good side.
You've also probably noticed the crazy running-around-all-over-the-place
lady named Ingress. She accidentally hit a portal and wound
up in The Hive and has been stuck here for thirty years. Tell
her you'll help her out because it's most definitely worth
solving this quest. QUEST: Find a way to help Ingress.
There's also a brightly-dressed man by the name of Baen
the Sender outside of the black monolith to the north. Volunteer
to help him. QUEST: Find Craddock for Baen the Sender. Head
to the monolith to talk to the people there. The Elderly Hive
Dweller had me laughing so hard I almost fell out of my seat.
Talk to Death-of-Names and find out what he does for a living
besides having a really cool name. Sev'Tai will tell you about
the loss of her sisters and you should decide to help her.
QUEST: Help Sev'Tai get her revenge.
You'll see The Mausoleum and Shilandra's Kip north of here,
but you can't do anything with either one for now.
Okay, enough dallying around and quest acquiring for now.
Head towards The Gathering Dust Bar. Right outside, you'll
spot a Zombie called "The Post." Read all the notices and
pry out the cobblestone for 250 exp. The Post will also point
out Pharod's general direction after you learn that it will
point things out and inspect the graffiti. This is worth 500
exp. Time to head into the bar.
The person you'll first want to talk to is Emoric, who is
the spiritual owner of The Gathering Dust Bar, for whatever
that means, and resides near the back. Ask him about Pharod
and agree to help discover his secret. QUEST: Find the "source"
of Pharod's bodies for Emoric. Also, tell him you want to
join the Dustman Faction and he'll direct you to complete
tasks that Norochj gives you. QUEST: Talk to Norochj and do
what Norochj asks of you. He can be found near the entrance.
Don't talk to him about the posting yet, instead tell him
Emoric sent you. He'll inform you of a thief disguised as
a Dustman. Agree to track down the "Not-Dustman." QUEST: Track
down a thief disguised as a Dustman. Now talk to him about
his troubles and the posting outside. He'll tell you to investigate
The Mausoleum. QUEST: Look into the matter of mausoleum's
walking dead. The quests are coming thick and heavy, but that's
just how you should like it. More quests = More experience.
Time to talk to Mr. Gravesend, located just north of Norochj.
Tell him that Angyar is not ready for the True Death and you'll
get 500 exp and the contract.
Return to Angyar's home and tear up the contract. You'll
receive 750 exp and his gratitude. You can now talk to Angyar
and rest in his house for free. He'll also tell you about
the secret to the portal in Ragpicker's Square so you can
Pharod. This information is worth 500 exp. His wife will now
also sell you Bandages and Needle and Thread.
You can now run to The Mausoleum and enter the portal that
appears just outside, but I would suggest waiting and running
a few other errands first. I personally recommend heading
out the south gate to the southeast quadrant.
Right after you enter, head east. You should see a Damsel
in Distress. She's bluffing, of course, and you can confront
her about it for 500 exp. You'll also see Mourns-for-Trees,
yet another guy with a cool name. You can get 500 exp for
volunteering to "care." You can also talk Morte into caring,
A little bit further east are the three Starved Dog Barking
Thugs who killed Sev'Tai's sisters. They're probably a little
tough for you right now, so ignore them for a bit.
You can visit Fell's Tattoo Parlor and learn that he knows
you, but you can't talk to him about too much yet and you
can't afford any of his tattoos just yet. There's also nothing
you can do in Ku'atraa's Warehouse yet, so your best bet is
The Smoldering Corpse Bar, wherein you'll meet all manner
of interesting people.
First talk to Drusilla, who'll give you a quick rundown
of the joint and a healthy helping of her smart lip. Examine
Ignus and you'll also find that he appears under the PC section,
but you won't be able to help him for quite some time.
The next people worth talking to are Ebb Creakknees and
Candrian. Ebb is a tiresome old windbag, but he might tell
you some remotely useful information. Candrian is an experienced
planewalker, and he will agree to help Ingress find her way
home. You just need to tell her to wait for him. If you ask
him about how he survived the planes of Negation, he will
give you a very useful item. He'll also give you a thorough
rundown on the composition of all the planes.
Run back and tell Ingress to wait for Candrian and then
head back to the bar. Now talk to Candrian again for 750 exp
and Ingress' Teeth. The teeth can do either crushing or piercing
damage and will power up every now and then. Every time Morte
levels, check to see if the teeth can evolve. They upgrade
at levels 5 and 8.
Talk to Alais and get 250 exp for talking to him about the
planes when asking about the other patrons. Ilquix will give
you more background information, but the man you want to see
now is the barkeep, Barkis, who knows you from before you
lost your memory. He has your eye, but you might not have
enough money to buy it yet. You can bargain him down to 300,
but that's still quite a bit. I would suggest buying the eye
now before you forget.
Head out the bar and go out the west gate. This will take
you to the southwest quad; The Marketplace is located in the
northern part of this area. Sell whatever weapons and jewelry
you've acquired and don't need, and you should easily exceed
300 coppers. You can also gamble here with Gaoha if you wish.
Save the rest of this quad for later and head back to the
bar. Buy back your eyeball for 300 coppers and pop it in.
You'll get 1000 exp and absorb some old fighting skills. Now
ask Barkis about the patrons and he'll offer you a job. QUEST:
Resolve a bar tab. You'll find Mochai near the east wall,
trying to slip out without paying. She's not really a Dustman,
but she's not the thief for whom you're searching. I spotted
her 100 coppers and received 1000 exp after telling Barkis
about it. According to Vikas Nagaraj, you can also poison
Mochai's drink with Embalming Fluid, but I expect this is
a naughty thing to do.
The Mercykillers are here hunting for a killer, but they're
an unfriendly lot and I didn't really profit from talking
to them. Talk to O, who claims he is a letter of the alphabet.
Maybe he really is, because you can get a permanent +1 Wis
from learning some of the secrets of the universe from him.
Two abishai patrons are frequenting the bar and they claim
to know you. Morte tells you that they're bad news, and I'm
inclined to agree. They do tell you about Morte's strange
Baatorian odor, though.
Now, you've no doubt noticed the cool Githzerai with the
extremely cool karach blade standing alone. Now's a good time
to talk to him. You'll get 1000 exp if you accept Dak'kon
into your party.
Dak'kon is a *really* powerful character. As he levels up
in Fighter, his already versatile karach blade just becomes
more and more powerful. It's obscene, really. It evolves at
Fighter levels 4, 7, and 10. He'll also provide a lot of early
muscle and spellcasting power. Talk to him and gain 600 exp
for learning the Githzerai language. You can also get another
500 exp by talking to him about the nature of Sigil and reminding
him of his own words spoken long ago. Later on, you can even
learn spells from Dak'kon, and he can train you to toggle
you between Fighter and Mage once you first learn The Art.
||That's enough of the bar for now. Head back to
Mourns-for-Trees and ask Dak'kon to help, too. Then ask Mourns-for-Trees
about the status of trees. He'll tell you they're slightly improved
and you'll get a nice 500 exp present. Also, it's worth it to
find and talk to the Githzerai Townsperson who wanders around
this area. Listen to the conversation between Dak'kon and the
Townsperson and then afterwards, ask Dak'kon what certain expressions
mean. You'll uncover the secret of Dak'kon's slavery and acquire
3000 exp. A memory worth 6000 exp will also pop into your scrambled
You're ready for the Starving Dog Barking Thugs now, so
get ready to rumble. After penning them into the Dead-Book,
go back and talk to Sev-Tai. You'll get 33 coppers and an
additional 250 exp. Head back to the southeast quad and ignore
the Tenement of Thugs for now, you won't be able to get in.
Head out the west gate.
As you head north from the east gate, you should see a Dustman
named Ash-Mantle. Go ahead and talk to him. Don't confront
him about anything yet and direct him to The Gathering Dust
Bar. As you leave, if you're observant enough, you should
be able to catch him picking your pocket. Allow him to do
so and observe his technique for 1250 exp and improved Pick
Pocket skills when you become a Thief. Grab his hand, if you're
dexterous enough, and then confront him. Tell him to abandon
his little charade but don't report back to Norochj just yet.
There's a poor soul in the northeast corner named Reekwind
who sells stories. Take pity on the man and volunteer to help
him. QUEST: Remove Reekwind's "curse of stench." This quest
will be with you for awhile before you can solve, so don't
feel bad. You can gain 500 exp by telling him the story of
The man selling rats outside of the Office of Vermin and
Disease Control is a good source of information. Don't bother
with the office just yet as you won't be able to accomplish
anything there. Off to the west somewhere, you should find
a man called the Crier of Es-Annon. Offer to help the holy
man. QUEST: Find a tombstone for the Crier of Es-Annon.
Ignore Brasken's Kip and the Hive Dwellings. Don't ignore
the latter if you plan on being the evil plundering type,
though. You can talk to Iron Nalls south of The Marketplace.
She'll tell you about the Lower Ward and how it's currently
inaccessible due to the Dabus' tampering.
Head back to The Marketplace and sell any miscellany that
you may have acquired. Now find Craddock, the giant of a man,
who is in the eastern part of The Marketplace, directing the
Laborers. He'll send you to find someone else. QUEST: Find
Jhelai for Craddock. Run east through the gate and you'll
find Jhelai wandering around in front of The Smoldering Corpse
Bar. You'll get 250 exp for finding him. Report back to Craddock
and you'll get 500 exp. If you tell him the truth about what
Jhelai said, he'll give Morte a few additions to his repertoire
of curses. You can fill in for Jhelai to be a good sport and
earn 20 coins.
You're basically done here except for the equipment-selling
runs you'll make to The Marketplace. Time to head out the
You'll immediately spot Mar, who's surrounded by dead Lim-Lims.
Remember that. Talk to him and accept his job and he'll run
off laughing. QUEST: Deliver box to Ku'atraa.
There's also a gruff man out here with a fork by the name
of One-Ear (the man, not the fork). There's also a man here
by the name of Fleece, and you'll find that he's aptly named.
He's a pickpocket, of course, and you can again observe his
technique for a few pointers and 1250 exp. Grab his hand,
give him a smack, and take your coins back. Now talk to the
man named Porphiron and ask him about his woes. Agree to recover
his prayer beads. QUEST: Retrieve Porphiron's necklace.
That's good for now, head into The Flophouse. Talk to Arlo
the owner and agree to help evict Nestor. QUEST: Get rid of
Nestor for Arlo, the Flophouse Slumlord. Talk to Nestor and
try to make sense of his incoherent ramblings. Agree to help
him. QUEST: Find Nestor's fork. You know who has it, of course.
Beat One-Ear around like a redheaded stepchild and give Nestor
his fork back. You'll get 500 exp and an Obsidian Earring
from him, and another 500 exp and free rent from Arlo.
Now you have a ton of quests hanging over your head. Time
to solve a few of them, what?
Head east to the northeast quadrant first. First talk to
Death-of-Names and ask him to bury the name of Es-Annon. This
will net you 500 exp. Now find Baen the Sender and tell him
you were successful. This will get you 500 exp and 15 commons.
Head into The Gathering Dust Bar and report to Norochj on
Ash-Mantle. You'll get 750 exp for solving this quest.
Now head into the southeastern quadrant. Head into the Warehouse
to deliver the box. Unfortunately, Ku'atraa won't accept it
and will send you to find someone else. You'll get 250 exp
for this. QUEST: Deliver box to Brasken. Also, while you're
here, confront the thugs who took Porphiron's necklace. They're
the ones dressed in red to the west of the bar. I got 500
exp for bluffing them out of it, which is more exp than killing
them for it. You can get another 250 exp and a few coppers.
Now go west, young man, into the southwest quad. Let the
Crier of Es-Annon know the good news and you'll receive 500
exp. Brasken's Kip is also nearby, so this is a good time
to see him. You'll get another 250 exp but be sent off again.
QUEST: Deliver box to Shilandra. Head north to the northwest
Return Porphiron's necklace to him for 1000 exp. He will
now also train you as a Fighter and help you get up to two
levels in any given weapon proficiency. Head into the northeast
quad. Visit with Shilandra in her kip and get 250 exp. QUEST:
Go to cathedral located at the center of the Hive. Head over
to the Alley of Dangerous Angles.
of Dangerous Angles
Two rival gangs, the Razor Angels and the Darkalley Shivs,
make the Alley their home. You can choose to ally yourself
with either one, depending on whether you'd rather be good
or bad, respectively. Don't bother with them yet, though,
instead look for the ruined cathedral in the southeast corner.
Now, the entrance to the ruined cathedral is *really* frustrating
to find. It's hidden on the southeast side, where the outer
upper wall ends in a corner. You may have to resort to slowly
panning your pointer across the cathedral until you see the
door icon. Aola, the priest of Asokar, will rid you of the
box for 1000 exp, but he'll keep the gem as payment for his
services. QUEST: Talk to Mar about the box. You can also get
into trouble with the Lady of Pain here if you decide to worship
Instead, head into the middle of the Alley. Inside some
ruins to the north, you'll meet the dangerous Blackrose. I
told him I was on the side of good, so I was told to kill
the leader of the Darkalley Shivs. QUEST: Blackrose wants
Rotten William dead. Now talk to the leader of the Razor Angels,
Krystall. She'll also offer you a quest to do the same task.
QUEST: Krystall wants Rotten William dead.
You can just sit back and watch the gang members kill each
other, but each Shiv that dies is less experience for you.
Go knock off Rotten William and his goons, and then report
back to Krystall first. You'll get 1500 exp, free passage
through the Alley, and the chance at another task. QUEST:
Krystall wants Blackrose dead.
Now report to Blackrose and get another 1500 exp. Now refuse
to kill Krystall and take him down. You'll get another 1500
exp from Krystall for killing Blackrose and a tidy sum of
Now venture into the burnt building in the south. You'll
meet the feckless Rauk who needs your help. QUEST: Rauk needs
you to fetch three rings from his tent. Rauk's items are actually
stored in, not one, but three, separate tents. The first tent
you should search is right across from the burnt building.
You'll find a bronze ring hidden underneath the bench. The
next tent is nearby to the east. There's a woman looking for
the silver ring here, but she didn't find it. It's hidden
in the firewood by the stove. The last tent is near Krystall's
location. The gold ring can be found in the middle plank of
the bed. Now give Rauk the rings so the Mages can complete
their summons. That's one ferocious Lim-Lim. You'll get 500
exp and can pick the items off of the dead Mages. You're done
with the Alley, you can go back and tell Annah off if you
wish for sending you into such a dangerous area.
It's just about time for the Mausoleum, but you need to
give Mar a stern talking-to first. Head to the northwest quad.
You can follow the dead Lim-Lims into a small building where
Mar is hiding in the dark. You'll get 1250 exp for this conversation.
By this time I was carrying a bunch of nice expensive jewelry,
so I went back and sold and identified things. You should
have a decent amount of jink-jink, too (I had over 3000 coppers
at this point), so I decided to treat myself to a nice Tattoo
of Action. Also, don't forget that Dak'kon and Annah are also
able to wear tattoos. Okay, we've put this last quest off
long enough: It's time to tackle The Mausoleum. Enter through
the portal in the northeast quad.
You'll be accosted immediately by The Mausoleum's Guardian
Spirit. Agree to help him out and he'll agree not to kick
your scarred booty. QUEST: Defeat the intruder for the Guardian
This is a pretty straightforward area. Just wind your way
through the passageways, not forgetting to search the opened
graves where the Skeletons are digging, and defeat various
undead until you get down to the southeast exit. There will
be a few Giant Skeletons here to make life interesting, but
you should be able to handle them with relative ease after
powering up on all those quests. The undead will repopulate
every now and then, so don't be surprised to see monsters
in areas you thought you had cleared out. There are also a
few traps, but they do really insignificant damage.
After putting the dead to rest, find your way to the southwest
corner. There you'll find an entrance to The Mausoleum Inner
Chamber. There's no way you can avoid a fight with Strahan
Runeshadow, so you might as well enjoy it. If you kill him,
all of his undead minions will immediately follow him into
oblivion. Search his room for a few useful items and then
head out the door. The Guardian Spirit will reward you with
2000 exp. Leave The Mausoleum and enter The Gathering Dust
Exchange words with Norochj and you'll get 1000 exp and
100 coppers for solving his problem. Now chat with Emoric
and tell him you've helped out Norochj. Tell him that you'd
like to see more of the faction before making a decision about
joining. He'll direct you towards Awaiting-Death. QUEST: Speak
to Awaiting Death on behalf of Emoric. He can be found hiding
at the bottom of the bar, south of Norochj. Give him a fresh
perspective on life (you may have to kill yourself to prove
your words) and receive 500 exp. Talk to Emoric again, get
250 exp, and learn about another depressed Dustman. QUEST:
Speak to Sere on behalf of Emoric. Sere the Skeptic is, well,
a skeptic; but you can force her to confront her beliefs and
consider her latest woes as a test. This earns you 500 exp.
Go back to Emoric and receive another 500 exp. Emoric will
know tell you of Soego who has disappeared while serving as
a missionary. QUEST: Find Soego for Emoric.
Enough of this blather, Pharod has evaded you long enough.
It's time for Ragpicker's Square!
Ragpicker's Square is located north of the northwest quad.
It's probably the seediest place in all The Hive; but hey,
it's somebody's home.
The first person you'll want to talk to is Yellow-Fingers.
He's a bit on the greedy side, but you can finagle something
useful out of him. If you toss enough money his way, he'll
grudgingly give you some information and agree to show you
how to find Pharod. You won't need to do this, though, as
you have already received advice from Angyar, not to mention
the excellent FAQ you are currently reading. It's possible
that Yellow-Fingers just pockets your money and walks off,
as I was never able to meet with him afterwards.
The next Collector you should seek out is Marrow-Friend.
He's a bit on the barmy side, but you can finagle something
useful out of him. You can let him bite you in exchange for
the fingerbone he's been chewing on. The ring is cursed, but
who cares? It gives +2 to your AC, so you won't want to take
it off anytime in the foreseeable future.
The next Collector you should seek out is Nodd. He's a bit
on the grungy side, but you can finagle something useful out
of him. He'll give you some useful information and a sob story
about his sister Amarysse. Agree to help him. QUEST: Find
Amarysse for Nodd.
Before you go running off to help Nodd, head into the hut
to the north, namely the midwife's hut. Therein you'll meet
Old Mebbeth, a crazy and mysterious old crone. She provides
free healing, lets you rest in your hut, provides a plethora
of useful information, sells items and identifies objects,
and, last but not least, is a witch who can teach you The
Art. She wants you to do some menial tasks for her first,
though. QUESTS: Learn the ways of the Art from Mebbeth, and
Find the herbs that Mebbeth needs.
There are some Cranium Rats you can kill in an unmarked
building to the south of Sharegrave's Kip. Polish them off
and collect their tails.
Now head over to Sharegrave's Kip and talk to Ratbone who's
standing out front. He'll train you as a thief for 50 coppers,
but it's worth it. You'll get exp according to your Wisdom
(with a Wis of 16, I earned 3438 exp). Now head inside and
talk to Sharegrave. He's also interested in Pharod's whereabouts
and activities. You can help him out if you want. QUEST: Find
out where Pharod's corpses are coming from for the man in
You have enough to keep you busy for awhile, so head back
to the northwest quad. Either let Dak'kon or Porphiron lead
you back on the path of the warrior. Head out to the southwest
In The Marketplace, talk to one of the fat merchants who
deals in spices and ask about Mebbeth's herbs. You'll get
500 exp but he won't be able to help you and will recommend
you talk to a gardener instead. QUEST: Find a gardener who
has Mebbeth's herbs. Now is also a good time to visit The
Office of Vermin and Disease Control. You'll meet Phineas
T. Lort XXXIX, a pretentious old windbag, but endure his flimflammery,
learn a few things, and sell your cranium rat tails. It's
back to the southeast quad with you.
You'll find Amarysse opposite the entrance to The Smoldering
Corpse Bar. She's the harlot with black hair and dressed in
violet. She'll give you some copper to give to Nodd. Now go
talk to Mourns-for-Trees and ask him about the seeds. You'll
gain 500 exp for willing the seed to grow. Head back to Ragpicker's
Pass on Amarysse's coppers and regards to Nodd for a nifty
750 exp. Give Mebbeth her herbs for an additional 500 exp.
Get another 750 exp for making it into a picture frame with
your thoughts alone. She'll now send you on another errand.
QUEST: Get Mebbeth's wash from Giscorl.
You guessed it, back to the southwest quad. Giscorl can
be found among the Hive Merchants. You can pick up Mebbeth's
wash for 500 exp. Yup, back to Ragpicker's Square. It's worth
500 exp to return Mebbeth's wash. Yay, yet another visit to
The Marketplace awaits. QUEST: Get ink for Mebbeth from Kossah-Jai.
Unfortunately, Kossah-Jai sells fish, not ink; however, she
can point you in the right direction. QUEST: Find Meir'am,
get the ink for Mebbeth. Fortunately, Meir'am's not too difficult
to find. She's south of The Marketplace against the east wall
of the Office of Vermin and Disease Control. Well, now you
need a container to carry the ink in. Head back to The Marketplace
and talk to the flirtatious Hive Merchant. Purchase a tankard
from her and return to Meir'am. She'll fill your tankard with
ink. QUEST: Deliver ink to Mebbeth. Thank her and leave. Return
to Mebbeth once again and give her the ink for 1000 exp.
At long last, Mebbeth will be ready to teach you The Art.
Gain 2000 exp for accepting her tutelage. She'll give you
some spells to start off with, 5000 exp, and a really powerful
earring for mages. Mebbeth will also now start selling a large
variety of low level spells.
Now is a good time for an interlude with Dak'kon. If your
Wisdom isn't 18, go buy a Tattoo of the Soul. Talk to Dak'kon
about The Art and ask him to teach you using Way of Zerthimon.
You will now be able to use The Unbroken Circle of Zerthimon
from the inventory screen. Each time you read a circle and
talk to Dak'kon about it, you should get access to the next
circle (provided you learned the correct lesson). Learning
the lessons of the First Circle will profit you 300 exp. Learning
the lessons of the Second Circle will profit you 600 exp and
the spell Scripture of Steel. Learning the lessons of the
Third Circle will profit you 900 exp and the spell Submerge
the Will. Learning the lessons of the Fourth Circle will profit
you 1500 exp and the spell Vilquar's Eye. Learning the lessons
of the Fifth Circle will profit you 3000 exp and the spell
Power of One. Learning the lessons of the Sixth Circle will
profit you 6000 exp and two copies of the spell Balance in
All Things. The spell I really wanted to learn, of course,
was Reign of Anger; but unfortunately you don't learn any
spells from the First Circle. Bug? Oversight?
You can go back and look at the Circle some more and puzzle
out new combinations for 3000 exp. You need 19 Wisdom to understand
the Seventh Circle, so you may not be able to do any of this
yet. Doing so will get you 5000 exp and two copies of the
spell Missile of Patience. If you're a specialist Mage, you
can figure out yet another combination for 6000 exp. Learning
the Eighth Circle and sharing it with Dak'kon gives you 10000
+ 10000 exp. You'll get two copies of the spell Zerthimon's
Focus, but more importantly, Dak'kon will become even more
of a bad *shut your mouth*. He'll increase in Str, Dex, and
Con. Thanks to Brian Brown for clueing me into this. After
this interlude (I think this is a really cool word and like
to use it a lot. (Don't use it in casual conversation though,
or people will think you're a pretentious bastard. (And they'd
be right. (I also like to use parentheses in pointless editorial
comments.)))), I went back to being a Fighter.
||Okay, you're ready to find Pharod. Head west and
hop onto the dilapidated wooden bridges. Follow them all the
way through to the north and east until you come to a dead end.
As you approach the archway, thrust forward a piece of junk
and a portal should appear. Jump through and enter the doorway
to The Trash Warrens.
Anamoli will come up and greet you in a hostile fashion.
It's probably not worth it to tangle with his crew as you
will be doing enough fighting in here as is. Most of the Thugs
here will attack you on sight.
If you head south and then east, you'll spot a hostile Buried
Villager who will run away at first sight. Follow her back
and wipe out her cronies. Now head across the way to a chamber
on the west side. There are three Thugs there, but you're
not interested in them. There's a crate there that holds some
Tails and a Cranium Rat Charm, which will serve as a Key.
Turns out the hostile Villagers were guarding a portal to
a bunch of Cranium Rats. Maybe the Buried Villagers were subjugated,
or something. Approach the archway that was behind the band
of Villagers, and the portal should open. Watch out, these
Rats will sling some low level spells at you, but they still
shouldn't be that great a threat. Raid the room and collect
the tails, then exit through the portal.
Head southeast until you find a bunch of Thugs led by a
man named Bish. He'll run up and approach you. Just tell him
that you want to see Pharod and he'll let you through. This
will also give you 1200 exp. Don't head down those stairs
just yet though, there are a few more things worth doing.
Finish exploring the rest of the Warrens and fight off any
Thugs who attack you. If they weren't so aggressive, they'd
probably still be alive. I guess none of their mommas ever
told them, "Don't start none, won't be none." There'll be
a lone hostile Collector somewhere to the east, south of the
crate you found earlier. After you attack him, however, a
gang of Thugs will emerge from the shadows. Teach them a lesson
in humility. When you're done exploring the Warrens, head
back out to the southwest quad.
Sell off any extra items before heading into The Office
of Vermin and Disease Control. Sell all your newly acquired
Tails to Phineas. Finish selling them and then conclude the
conversation, then talk to him again. He'll give you a mission,
should you choose to accept it. *insert theme from Mission:
Impossible* QUEST: Kill the wererat in Phineas' basement.
The wererat isn't too difficult to kill, and you can bust
open a crate down here, too. Head back up to collect your
1000 exp and copper reward.
You've tied up all the loose ends that you need to, so it's
time to go delving down under for Pharod. Go back through
the portal in Ragpicker's Square and head down the stairs
beyond Bish. You're in the underworld now, baby.
by Nicholas Yu
||This FAQ is Copyright
2000 Nicholas Yu under the international Copyright
laws. Please contact the author via e-mail if you
wish to publish or reprint this work. Anyone attempting
to pass this work off as his own will be sent to
bed without dinner and laughed at, because really,
who would be lame enough to pretend to have written
a game FAQ?